Warframe Update 29.0.6 - Patch 1.90 Notes (PS4)

    Warframe Update 29.0.6 - Patch 1.90 Notes (PS4)

    Digital Extremes continues to clean up the Heart of Deimos update on PlayStation 4. Update 1.90 brings all kinds of fixes and changes to issues that impacted gamers. Your subsumed flower garden should now perform as intended, and Hildryn, who had been a notable bug factor for subsumed abilities, should now perform as intended, regardless of what ability you give her.


    The list of changes is huge and you can find them below.


    Helminth changes and fixes:

    • You can now Rush Subsume by hovering over the active Subsume ability with Helminth.
      • Please note that Rushing a Subsume will not drop flowers until the next time you visit the Orbiter. Please also note that we have made this change based on player requests, although it is not in the original design.
    • In case you missed it - We've updated a patch that fixed all Subsumed Warframes not creating their own flowers. As shown here: https://forums.warframe.com/topic/1219305-missing-flowers/?do=findComment&comment=11820624
      • A script was executed and completed to find the missing flowers and their respective colors! Log in to see your post-subsuming flowers that are gone.
    • Fixed the Helminth Subsume flower for the currently Subsuming Warframe having default flower colors (pink petals) if the Warframe being Subsumed had default colors.
    • Fixed a bug with the game breaking the Helminth choosing not to interact with the Carrion Domestik drone.
    • Fixed Vauban's Tesla, Tempest Barrage, Blood Altar, and Ivara's Quiver ability not working when used by Hildryn through Helminth Subsume.
    • Fixed multiple lines of Helminth text overlapping when ranking.

    Zymos changes:


    • Clip size increased from 9 to 17.
    • Ammo reserve increased from 27 to 51.

    Necramech modifications and fixes:


    • Damaged Necramech Parts and Weapon Parts are now tradable!
    • Improvements to the gear and crew flow in Necramech Guard mode to be cleaner and better utilize abilities.
    • Fixed Necramech not keeping his XP gained if you left the Necramech before entering the gate / area to return to the city.
    • Fixed summoning Necramechs losing the affinity gained in previous Necramechs.
    • Fixed client Necramech did not keep his XP earned after aborting the mission. We are working on additional extreme cases with client affinity retention on Necramechs. More soon!
    • Fixed Necramech not taking things like Energy and Mods.
    • Fixed Necramech Vault Isolation damage resistance not applying to Clients.
    • Fixed the second summon of Necramech not having a weapon and inability to shoot for clients.
    • Fixed being able to pass through the blue wall of the force field around the Plains of Eidolon as a Necramech.
    • Fixed the possibility of hitting allied Necramechs.
    • Fixed Mods on the lower left side of the Necramech Upgrade screen not being playable.
    • Fixed the Necramech moving in a circular motion while increasing when tilting the controller joystick slightly left or right.
    • Fixed "Melee Combos" for Necramechs showing broken stance mods and bad combos.
    • Fixed the statue of Necramech not being able to be placed in deco mode.
    • Fixed incorrect controller button calls during the Necramech training mission in the Heart of Deimos quest.
    • Fixed Sepulcrum and Trumna local firing sounds for clients.
    • Fixed Sepulcrums Alt Fire homing projectiles sometimes endlessly circling low profile targets like the enemy Deimos Carnis.
    • Fixed missing animations from Trumna Alt Fire.
    • Fixed a script error when a Necramech deactivated its ability in Guard mode.
    • Fixed entering the Mod Bench in the Necramech upgrade screen, which allowed to get regular Mod Bench selection with all Mods displayed.
    • Fixed a crash that could occur if you were in a Necramech after a host migration.
    • Fixed a crash when fighting a Necramech in the Isolation Bounty.

    General changes:



    • Improved expansion arrow alignments on the EOM screen.
    • Improved the effects on the "heart" in a certain quest stage.
    • Increased the rarity of the Botanist mod to Rare.
    • Added proximity markers to mollusks to make it easier to spot them and collect samples during the relevant bounty.
    • Xaku's Gaze ability has been added to Railjack's tactical menu.
    • Xaku will now hide his Syandana and armor pieces during his The Vast Untime ability to prevent floating objects.


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