Dragon Ball FighterZ patch 1.26 patch notes

Dragon Ball FighterZ patch 1.26 patch notes

Dragon Ball FighterZ patch 1.26 patch notes

The roster of characters in Dragon Ball FighterZ is now quite massive and that means there are a lot of characters to keep in balance so that some are more dominant than others. As a result, there have been a lot of fixes and now the latest patch focuses exclusively on the characters, which you can see below or on the Bandai Namco website.



  • Vegeta
    • Energy Cutter no longer hits the same opponent multiple times under certain conditions.
  • Gotenks
    • Fixed an issue where damage scaling would not apply to any attacks canceled after Miracle Super Punch or Great Special Rolling Kick.
  • cells
    • Fixed an issue where it was difficult to perform a Super Attack after a Standing Light Attack: Sequel 2.
  • Small
    • Fixed an issue where it was difficult to launch a permanent single attack against certain characters while in the air.
  • Master Roshi
    • Fixed an issue in which the opponent would get stuck when Master Roshi canceled his attack with Lullaby Fist.
    • Fixed an issue in which the KO animation for Evil Containment Wave would not work correctly under certain conditions.
    • It was easier to perform a Turtle Hermit Extraordinary Ultimate Z Change.
    • Reduced invincibility time for Martial Spirit and Z Assist (Type B).
    • Extended start of Z Assist's 2nd hit (Type B) when the attack does not hit the opponent's main character.
    • Z Assist (type B) starting no longer accelerates when Master Roshi is hit by the opponent's attack before starting.
  • Hit
    • Fixed an issue where Direct Hit would not land against certain characters who are in a wall bounce.
  • Goku (Ultra Instinct)
    • Fixed an issue where some characters would freeze under certain conditions during an Ultimate Z change involving Unpolished Instinct.
  • Captain Ginyu
    • Fixed an issue in which the Ki gauge would increase from Z Assist (type B).
  • Android 21
    • Fixed an issue that prevented Hors d'oeuvre big stab with half Ki gauge bar when linked to certain absorbed special moves.
  • Bardock
    • Fixed an issue in which the point at which an Ultimate Z Change was no longer possible during the flying version of Saiyan Spirit was different from the grounded version.
  • Goku (SSGSS)
    • Fixed an issue in which the Ki gauge would increase from Super God Shock Flash (Heavy).





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