WoW Shadowlands - Update 9.0.1 Hunter Class Changes

WoW Shadowlands - Update 9.0.1 Hunter Class Changes

Not all classes have received massive adjustments, but Hunter has certainly seen a fair amount of class changes (with the exception of the survival spec, unfortunately). Below is the full list of class changes made to Hunter in Shadowlands prior to the Patch 9.0.1 expansion. For the full patch notes, be sure to check out the link here, where additional class changes are listed.

Hunter - Shadowlands Update 9.0.1 Modifications de classe

GENERAL



  • Stable size has been increased to 200 (from 60).
  • Wing Clip can now be used with bows, guns and crossbows. Wing Clip will be replaced by Concussive Shot at level 13 for beast mastery and marksmanship hunters.
  • Revive Pet now has a cast time of 4 seconds (was 2 seconds).
  • All hunters can now use the following abilities:
    • New Ability: Kill Shot - You try to kill an injured target, physical damage. Only usable on enemies with less than 20% health.
    • New Ability: Scare the Beast - Scares a beast, causing it to run in fear for up to 20 seconds. Damage caused may interrupt the effect. Only one beast can be feared at a time.
    • New Ability: Eyes of the Beast - Take direct control of your pet and see through their eyes for 1 min.
    • New Ability: Tranquilizing Shot - Removes 1 anger effect and 1 magical effect on an enemy target.
      • Pets that previously had Tranquilizer Shot as a family special ability now remove 1 effect of poison, magic, and sickness from the pet. 10 second cooldown.
    • Hunter's Mark - This is no longer a marksmanship skill. Apply the hunter's mark to the target, allowing the target to always be seen and followed by the hunter. Only one Hunter Mark can be applied at a time.
    • Arcane Shot - A rapid shot that causes Arcane damage.

MASTERY OF THE BEAST



  • Threat percentage of wrong direction increased by 100%.
  • Spirit Healing (Spirit Beast Familiar Skill) reduced by 66%.
  • Aspect of the Wild no longer has a global cooldown.
  • Bestial Wrath now allows your pet to instantly deal damage to your target upon activation.
  • Multi-Shot and Beast Cleave are now limited to 5 targets.
  • The following talents have been adjusted:
    • New Talent: Bloodshed - Command your pet to tear your target apart, causing them to bleed over 18 seconds and increasing all damage dealt to your pet by 15% for 18 seconds. 1 minute of recharging.
    • Saying Beast no longer costs Focus.
    • The Smell of Blood has been redesigned - Activating Bestial Wrath grants 2 charges of Barbed Shot.
    • Venomous Bite has been redesigned and renamed Spitting Cobra: At the end of Bestial Wrath, summon a Spitting Cobra to aid you in battle for 15 seconds. Each Cobra shot used during Bestial Wrath increases the damage done by that Spitting Cobra by 10%.
    • Stampede now has a 2 minute cooldown (down from 3 minutes) and capped at 5 targets per beast per Stampede wave.
    • Barrage now limited to 8 targets.

MARKSMANSHIP

  • Rapid fire duration has been reduced to 2 seconds (was 3 seconds). The total damage dealt by Rapid Fire remains unchanged.
  • Target shot focus cost increased to 35 (from 30).
  • Arcane Shot tune-up cost has been increased to 20 (was 15).
  • Multi-hit focus cost has been increased to 20 (was 15) and damage is now capped at 5 targets.
  • Binding Shot is no longer a talent and learned by all precision hunters at level 33.
  • The following talents have been adjusted:
    • New Talent: Chimera Shot - A two-headed shot that hits your primary target and another nearby target to reduce damage, dealing Nature damage to your primary target and reduced Frost damage to your secondary target. Replaces Arcane Shot, is instantaneous and costs 20 Focus.
    • New Talent: Chains of Binding (Passive) - Targets rooted by Binding Shot deal 20% less damage to you for 8 seconds after the root effect ends.
    • New Talent: Dead Eye (Passive) - Kill Shot has 2 charges, and allows Aimed Shot to recharge 50% faster for 3 seconds.
    • New Talent: Volleyball (Replaces Piercing Shot) - Rain a volley of arrows for 6 seconds, dealing Physical damage to any enemy in the area, and gain the effects of Trick Shots while Volley is active. Volleyball is instantaneous and has a 45 second cooldown.
    • Master Marksman has been redesigned - Your critical hits cause your target to bleed for 15% of the damage dealt over 6 seconds.
    • Snake sting duration has been increased to 18 seconds (was 12 seconds).
    • Careful Aim removed the low health benefit as it felt redundant with the return of Kill Shot. Additionally, the damage bonus is now applied to targets above 70% health (down from 80%).
    • Constant Focus has been redesigned - Casting Regular Fire twice in a row now increases your Haste by 7% for 15 seconds.
    • Streamlining (Passive) has been redesigned - Rapid Fire damage increased by 15% and Rapid Fire now also reduces the casting time of your next Aimed Shot by 30%.
    • Chance to trigger mortal blows has been increased to 30% (from 20%).
    • Lock and Load proc chance increased to 8% (from 5%).
    • Barrage now limited to 8 targets.
    • Explosive fire now limited to 6 targets.

SURVIVAL



  • The following talents have been adjusted:
    • The tip of the spear now allows Kill Command to increase the damage of your next Raptor Strike by 25% (was 20%), stacking up to 3 times.
    • Flank Strike now has a 30 second cooldown (was 40 seconds).
    • Chakrams now cost 15 points (down from 30).
    • Carve and Butchery is now limited to 5 targets.




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