All jokers in Call of Duty: Blacks Ops Cold War

All jokers in Call of Duty: Blacks Ops Cold War

As you prepare to jump into the Call of Duty: Black Ops Cold War multiplayer alpha this weekend, you'll want to make sure you choose the right Wildcards to equip for your character before your first match.

Wilds were first introduced in Black Ops II and serve as passive abilities for your character during a match. They can give you a variety of different perks and powers, and can be mixed and matched to suit your preferred playstyle.



Here is the list of wildcards you can use to make sure you don't go blind:

Danger Close

This Wildcard will allow you to take additional lethal and tactical gear, while also allowing you to start the match with full ammo. It's perfect for players who aim to play the goal, giving you plenty of firepower to pick up a point and defend it.

Gunfighter

The Gunfighter Wildcard will unlock three additional slots for your primary weapon, bringing the total to eight. This opens the door completely to allow you to fully equip your weapon however you want and helps when you can't choose between two different accessories to use.

Law breaker

Using this wild card will allow you to replace your secondary weapon with a primary one, allowing you to forgo having a pistol or launcher. This doubles your firepower since secondary weapons are generally close range. With another Primary, you can be sure that running out of ammo with just one won't panic you.

Advantage greed

As you can probably understand from the title, equipping this Wildcard will allow you to equip three additional perks. You can choose a red, blue, and yellow perk to build into combat, which allows more passives to have with your character.





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