WoW Shadowlands - Update 9.0.1 Rogue Class Changes

WoW Shadowlands - Update 9.0.1 Rogue Class Changes

Not all classes received massive adjustments, but Rogue certainly saw a fair amount of class changes (every spec can use poisons again, yay). Below is the full list of class changes made to Death Knight in the Shadowlands Update 9.0.1 pre-expansion. For the full patch notes, be sure to check out the link here, where additional class changes are listed.

Rogue - Shadowlands update 9.0.1 class changes

GENERAL



  • Crimson Vial now heals for 20% of maximum health (was 30%), duration reduced to 4 seconds (was 6 seconds), and Energy cost reduced to 20 (was 30).
  • Cheap Shot now generates 1 combo point (was 2).
  • All thieves can now use the following abilities:
    • Instant Poison - Covers your weapons with deadly poison that lasts for 1 hour. Each hit has a 30% chance to poison the enemy, instantly inflicting Nature damage.
    • Shiv - Attack with your left hand, dealing physical damage and applying a concentrated form of your nonlethal poison. Award 1 combo point.
    • Kidney Shot - Finishing move that stuns the target. Lasts longer per combo point.
    • Wound Poison - Covers your weapons with deadly poison that lasts for 1 hour. Each hit has a 30% chance to poison the enemy, instantly inflicting Nature damage and reducing all healing received by 5% for 12 seconds, now stacking up to 3 times.
    • Paralyzing Poison - Coats your weapons in a non-lethal poison that lasts for 1 hour. Each strike has a 30% chance to poison the enemy, slowing movement speed by 50% for 12 seconds.

ASSASSINATION


  • Improved poisons now have an additional effect: poisons are applied to your weapons 33% faster.
  • Wound Poison now has an additional effect: stacks up to 2 additional times.
  • Vendetta no longer has a global cooldown.
  • Fan of Knives is now limited to 8 targets.
  • The following talents have been adjusted:
    • New Talent: Alacrity (Replaces Toxic Blade) - Your finishing moves have a chance per combo point to grant 2% Haste for 20 seconds, stacking up to 5 times.
    • Blindside is now a passive ability and gives Mutilate a 20% chance to make your next Ambush free and usable without Stealth. Chance increased to 40% if target has less than 35% health.
    • Crimson Tempest damage increased by 30% and is now capped at 8 targets.
    • Venom Rush now grants you 8 energy (was 5) when using Mutilate against a poisoned target.

OUTLAW


  • Pistol shooting is now a freehand attack for passives such as combat power and reduces movement speed by 30% (was 50%).
  • Roll the Bones no longer consumes combo points, has a 45 second cooldown, and a duration of 30 seconds. Additionally, Roll the Bones is no longer replaced by Slice and Dice.
  • Grand Melee no longer increases attack speed and now grants 2 seconds of Slice and Dice per combo point spent.
  • Between the Eyes no longer stuns the target and replaces Kidney Shot. Now has a 45 second cooldown (was 30 seconds) and increases critical strike chance.
  • Restless Blades now allows finishing moves to also reduce the remaining cooldown of Roll the Bones and Blade Flurry.
  • Blade Flurry's normal damage has been increased to 40% (was 30%), no longer has 2 stacks, and now has a 30 second cooldown (was 25 seconds cooldown). Additionally, all secondary hits from Blade Flurry with a weapon coated with Instant Poison, Paralyzing Poison, or Injury Poison will now apply poison to targets.
  • Adrenaline Rush no longer has a global cooldown.
  • Blade Flurry is now limited to 4 additional targets.
  • The following talents have been adjusted:
    • New Talent: Dreadblades (Replaces Slice and Dice) - Slash an enemy, dealing Physical damage and buffing your weapons for 10 seconds, causing your Grim Strike, Ambush, and Pistol Shot to fill your combo points, but your Finishing moves consume 5% of your current health.
    • Retractable Hook now reduces Grappling Hook's cooldown by 15 seconds (was 30 seconds) and increases its retraction speed.
    • Killing Spree is now limited to 4 additional targets while Blade Flurry is active.

SUBTLETY



  • Shadow Dance now has 1 charge (was 2), grants all stealth combat benefits for 8 seconds (was 5 seconds), and also increases damage dealt by 15%.
  • Weakness research is now applied during a Stealth attack (was Shadowstrike and Cheap Shot). Additionally, Find Weakness allows all of your attacks to bypass 30% (was 40%) of that enemy's armor for 18 seconds (was 10 seconds).
  • Eviscerate damage is no longer increased by 50%. The skill now deals 50% more Shadow damage to targets with your Weakness Search active.
  • Backstab now has an additional effect - When behind your target, Backstab now also exposes a rift in their defenses, applying Find Weakness for 6 seconds.
  • Symbols of Death now has an additional effect - Symbols of Death critically hits your next combo point generator.
  • Shadow Blades no longer has a global cooldown.
  • Nightblade has been removed.
  • Shuriken Storm is now limited to 8 targets.
  • The following talents have been adjusted:
    • New Talent: Premeditation (Replaces Find Weakness) - After entering Stealth, your next Shadowstrike grants up to 10 seconds of Slice and Dice and generates 2 additional combo points if Slice and Dice is active.
    • Dark Shadow damage has been increased by 5%.
    • Secret Technique damage increased by 20% and is now capped at 6 targets.
    • Deepening Shadows now allows your finishing moves to reduce the remaining cooldown of Shadow Dance by 0,5 seconds per combo point spent (was 1 second per combo point spent).
  • PvP talent changes:
    • Shiv is no longer a talent and learned by all thieves at level 32.





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