WoW Shadowlands - Update 9.0.1 Warlock Class Changes

WoW Shadowlands - Update 9.0.1 Warlock Class Changes

Not all classes have received massive adjustments, but Warlock has certainly seen a fair amount of class change. Below is the full list of class changes made to Warlock in Shadowlands pre-expansion Patch 9.0.1. For the full patch notes, be sure to check out the link here, where additional class changes are listed.

Warlock - Shadowlands update 9.0.1 class changes

GENERAL


  • New Ability: Fel Domination - Your next Imp, Voidwalker, Succubus, Fel Hunter, or Felguard summon spell has its cast time reduced by 5,5 seconds.
  • New Ability: Ritual of Doom - Begins a ritual that sacrifices a random participant to summon a Doomguard. Requires the caster and 4 additional party members to complete the ritual.
  • Demonic Circle is no longer a talent and is now learned by all Warlocks at level 41.
  • The Demonic Gateway no longer disappears when the caster dies. When the gateway is about to disappear, it begins to dissolve out of sight to warn the caster and his allies that they may wish to replace it.
  • Enslave Demon has been renamed Subjugate Demon.
  • The Eye of Kilrogg can now be used in Arenas and Battlegrounds, can be killed by enemy players, and has 1% caster health (was 100%).
  • Sprite, Voidwalker, Fel Hunter, Felguard, and Succubus Summons cast time now 6 seconds (was 2,5 seconds).
  • All Warlocks can now use the following abilities:
    • Curse of Tongues - Causes the target to speak demonic, increasing the casting time of all spells by 30% for 30 seconds. A warlock can only have one curse active per target.
    • Curse of Weakness - Increases the time between an enemy's attacks by 20% for 2 minutes.
    • Curse of Exhaustion - Reduces target's movement speed by 50% for 8 seconds.
  • The following talents have been adjusted:
    • New Talent: Howl of Terror (replaces Demonic Circle) - Unleash a terrifying howl, scaring 5 enemies within 10 yards away in fear, disorienting them for 20 seconds. Damage can negate the effect.
    • Dark Pact now also provides bonus health over 20 seconds.
    • Darkfury now also increases Shadowfury's radius by 2 yards.
  • PvP talent changes:
    • New PvP Talent: Amplify Curse - Amplify your next curse of exhaustion, curse of tongues, or curse of weakness.
      • Curse of Exhaustion: Reduces target's movement speed by an additional 20%.
      • Curse of Tongues: Increases casting time by an additional 30%.
      • Curse of Weakness: The enemy is unable to strike critically.
    • Gateway Mastery is now available to all Warlocks - Increases the range of your Demonic Gateway by 20 yards and reduces cast time by 30%. Reduces the time between how often players can take your Demonic Gateway by 15 seconds.
    • Tongue Curse reduced to 15% effectiveness in PvP. This can be increased to 30% efficiency with Amplify Curse Talent.
    • Curse of Fragility has been renamed Bane of Fragility.
    • Entrenched in Flame has been removed.

AFFLICTION




  • New Ability: Evil Rapture - Your damaging periodic effects erupt on all targets, dealing Shadow damage per effect.
  • Unstable Affliction duration is now 16 seconds (was 8 seconds), no longer costs Soul Shard, and no longer stacks.
  • Unstable Affliction's damage backlash when dispelled has been significantly increased.
  • Sowing Seeds now includes Demon Seeds in 2 additional enemies (was 1).
  • Shadow Embrace is no longer a talent and has been learned by all the Affliction Warlocks in Shadowlands.
  • The following talents have been adjusted:
    • New Talent: Inevitable Disappearance (Replaces Deathbolt) - Damaging an enemy with Agony increases the damage of your next Drain Life by 15%. This effect stacks up to 50 times.
    • New Talent: Dark Caller (Replaces Shadow Embrace) - Reduces Summon Darkglare's cooldown by 1 minute.
    • Nightfall now procs more often as Corruption spreads to more targets.
    • Writhe in Agony now causes Agony damage from 4 stacks and can now increase up to 18 stacks (down from 15).
    • Deathbolt has been removed and is now a PvP talent.
    • Haunt duration is now 18 seconds (was 15 seconds).
    • Dark Soul: Misery no longer has a global cooldown.
  • PvP talent changes:
    • New PvP Talent: Creeping Affliction - Unstable Affliction can now be applied to up to 3 targets
    • New PvP Talent: Deathbolt - Launches a bolt of death at the target, dealing 60% of the total damage remaining from your damage over time effects on the target. With Absolute Corruption Talent, counts up to 14 seconds of damage from your Corruption. Costs 3 Soul Shards.
    • Soulshatter now consumes all of your Corruption effects on the 5 closest enemies instead of Damage Over Time effects, and you no longer gain Haste for each enemy hit by Soulshatter.
    • Curse of Shadows has been renamed Bane of Shadows.

DEMONOLOGY



  • Wild Imps now spawn more immediately after Hand of Guldan, and 2-3 Imps spawn faster. Additionally, if they fail in their path, they will now teleport to the warlock.
  • Ax Throwing now interrupts immune targets with stuns, such as dungeon or raid bosses. It does not affect PvP combat.
  • Felguard's Gangstorm is now limited to 8 targets.
  • The following talents have been adjusted:
    • Power Siphon now adds 30% damage to your next 2 Demonbolt casts.
    • Demonic Call reduces the cost of Call of the Dreadstalkers shards by 2.
    • Doom no longer has a small chance to summon a Doomguard when he kills the target.
    • From the Shadows is now triggered by Dreadbite (formerly Call Dreadstalkers).
    • Attack power summoned by random demons has been increased by 21%.
    • Attack power summoned by Nether Portal demons has been increased by 21%.
    • Demonic Consumption no longer sacrifices Imps. It now drains 15% of the health of all active demons, boosting up based on health consumed.

DESTRUCTION


  • The following talents have been adjusted:
    • Soul Fire now generates 1 Soul Shard (was 4 Soul Shards), applies Immolate, has a 3,5 second cast time (was 1,5 seconds), and a 45 cooldown seconds (instead of 20 seconds).
    • Shadowburn, now costs a Soul Shard, has a 50% critical strike chance on targets that have 20% or less health, and its cooldown is now reduced by Haste.
    • Fire and Brimstone now generates 2 Soul Shard Shards (was 1).
    • Inferno now also increases the damage of Rain of Fire by 20%.
    • Grimoire of Supremacy renamed Rain of Chaos and now every Soul Shard you spend has a 20% chance to summon an additional Infernal that lasts for 10 seconds (increased Chaos Bolt damage by 8%).
    • Roaring Blaze has been redesigned - Conflagrate increases your Soul Fire, Channel Demonfire, Immolate, Incinerate, and Conflagrate damage on the target by 30% for 8 seconds.
    • Channel Demonfire primary target damage increased by 10%.
    • Dark Soul: Instability no longer has a global cooldown.




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