WoW Shadowlands - Update 9.0.1 Warrior Class Changes

WoW Shadowlands - Update 9.0.1 Warrior Class Changes

Not all classes received massive adjustments, but Warrior certainly saw a fair amount of class changes (one-handed to two-handed maneuvers like fury, of course, why not). Below is the full list of class changes made to Warrior in Shadowlands prior to the Patch 9.0.1 expansion. For the full patch notes, be sure to check out the link here, where additional class changes are listed.


Warrior - Shadowlands Update 9.0.1 Class changes

GENERAL


  • Whirlwind now limited to 5 targets.
  • All Warriors can now use the following abilities:
    • New Ability: Shattering Spray - Launch your weapon at the enemy, dealing physical damage, ignoring armor, and removing all magical immunity. Deals up to 500% more damage to absorb shields.
    • New Ability: Intervene - Run at high speed towards an ally, intercepting all melee and ranged attacks against them for 6 seconds while within 10 yards.
    • Slam - Slam an opponent, inflicting physical damage.
    • Shield Block - Raise your shield, blocking all melee attacks against you for 6 seconds.
    • Hamstrings - Excludes enemy physical damage, reducing movement speed by 50% for 15 seconds.
    • Whirlwind - Triggers a whirlwind of steel, hitting up to 5 nearby targets for physical damage.
    • Spell Reflection - This is no longer a PvP talent. Raise your weapon, which reflects spells cast on you and reduces magical damage you take by 20%. Lasts 5 seconds or until a spell is reflected.
    • Ignore Pain - Fight pain, ignoring 50% of damage taken, up to a maximum of 2 times total damage taken.
    • Shield Slam - Slam the target with your shield, dealing physical damage.
  • PvP talent changes:
    • New PvP Talent: Overwatch (Replaces Spell Reflection) - When you intervene on an ally, they gain Spell Reflection for 5 seconds or until a spell is reflected.

ARMS



  • New Ability: Piercing Howl - Captures all enemies within 12 yards, slowing their movement speed by 70% for 8 seconds.
  • Mastery: Deep Wounds has been redesigned - Mortal Strike, Cleave, Ravager, Colossus Smash, Warbreaker, and Bladestorm deal deep wounds, dealing bleed damage over 12 seconds and increasing enemy damage to you by 9%.
  • Sweeping Strikes now has an overall 0,75 second cooldown (was 1,5 seconds).
  • Bladestorm is now limited to 8 targets.
  • The following talents have been adjusted:
    • Fervor of Battle no longer increases Whirlwind damage.
    • Render now has a duration of 15 seconds (was 12 seconds). In addition, it increases the target's critical damage taken by the Warrior's abilities when throwing by 10%.
    • Collateral Damage Has Been Redesigned - At the end of Sweeping Strikes, your next Whirlwind deals 25% more damage for each ability used during Sweep Strikes that damaged a second target.
    • Cleave has been redesigned - Replaces Sweeping Strike. Hit up to 5 enemies in front of you for physical damage, dealing deep damage. Cleave will consume your Overpower effect to deal increased damage.
    • Deadly Calm has been redesigned - Reduces the rage cost of your next 4 abilities by 100%. Passive: Your maximum rage is increased by 30.
    • Dreadnaught has been redesigned - Overpower has 2 charges and causes a seismic wave, dealing damage up to 5 enemies in a 10 yard line.
    • Ravager now has a 45 second cooldown (was 1 minute), increased duration to 12 seconds (was 7 seconds), periodic damage increased to 2 seconds (was 1 second) and continues now close enemies in combat. Additionally, Ravager is now limited to 8 targets.
    • Impending Victory healing increased to 30% (was 20%).
    • The avatar no longer has a global cooldown.

FURY



  • New Ability: Resolute Fury (Passive) - When using a pair of One-Handed Weapons, your damage dealt is increased by 12% and your movement speed is increased by 5%.
  • Bloodlust now restores 3% of your health (was 5%).
  • Rampage now costs 80 rage points (was 85).
  • Recklessness now instantly generates 40 additional rage points.
  • Piercing Howl no longer costs rage, now has a 30 second cooldown (was 0), has a 12 yard radius (was 15 yards), reduces enemy movement speed by 70% (down instead of 50%) and has a duration of 8 seconds (was 15 seconds).
  • Recklessness no longer has a global cooldown.
  • Bladestorm is now limited to 8 targets.
  • The following talents have been adjusted:
    • New Talent: Frenzy (Replaces Inner Rage) - Rampage increases your Haste by 3% for 12 seconds, stacking up to 3 times. This effect is reset if you Crawl to a different primary target.
    • New Talent: Onslaught (Replaces Furious Slash) - Brutally attacks an enemy for physical damage. Requires Enrage. Generates 15 rage points.
    • New Talent: Cruelty - When enraged, Raging Blow deals 20% more damage and has a 30% chance to instantly reset its own cooldown.
    • New Talent: Seethe (Replaces Carnage) - Bloodthirst generates 2 more rage points, or 4 more rage points when critically hitting your primary target.
    • Fresh Meat no longer increases Bloodlust Healing. Now, Fresh Meat causes Bloodthirst to always infuriate you the first time you hit a target with Bloodthirst.
    • Slaughter now has an additional effect - Reduces Execution cooldown by 1,5 seconds.
    • Dragon Roar now has a 30 second cooldown (was 35 seconds), no longer slows enemy movement speed, and critically strikes for 3 times normal damage.
    • Foaming Berserker has been redesigned - Rampage has a 20% chance to immediately refund 40 rage points.
    • Meat Cleaver has been redesigned - Whirlwind deals 30% more damage and now affects your next 4 single target melee attacks, instead of the next 2 attacks.
    • Reckless Abandonment has been reimagined - Recklessness generates 50 Rage Points and greatly increases Bloodlust and Raging Blow.
    • Impending Victory healing increased to 30% (was 20%).
    • Endless Rage has been removed and replaced with Sudden Death on the Talent line.

PROTECTION



  • Revenge now deals reduced damage beyond 5 targets, no longer has a cooldown, costs 20 rage (was 30), and replaces Slam when learned. Your successful dodges and parries now have a chance to cause revenge to cost no rage, instead of guaranteed.
  • The avatar no longer has a global cooldown.
  • The interception has been removed.
  • Thunder Clap now deals reduced damage to secondary targets.
  • The following talents have been adjusted:
    • New Talent: War Machine - Your auto attacks generate 20% more rage. Killing an enemy instantly generates 10 rage and increases your movement speed by 30% for 8 seconds.
    • New Talent: Double Time (Replaces Save) - Increases the maximum number of charges on Charge by 1 and reduces its cooldown by 3 seconds.
    • Dragon Roar now has a 30 second cooldown (was 35 seconds), no longer slows enemy movement speed, and critically strikes for 3 times normal damage. Generates 20 rage points (was 10).
    • Ravager now has a 45 second cooldown (was 1 minute), duration increased to 12 seconds (was 7 seconds), periodic damage increased to 2 seconds (was 1 second), generates 10 rage every time it deals damage and now chases nearby enemies. in combat. Additionally, Ravage is now limited to 8 targets.
    • Best Served Cold has been redesigned - Revenge deals 20% more damage, or 50% more damage when your successful dodges or parries don't cost rage.
    • Threat has been redesigned - The Intimidating Scream will knock back all nearby enemies except your primary target and cause them all to tremble in fear for 15 seconds instead of running away.
    • Punishment damage reduction effect can now overlap and has a maximum of 5 stacks.
    • Impending Victory healing increased to 30% (was 20%).
    • Reinforcement now grants the shield block effect for the duration of Last Stand (was increased to 100%).
    • Indomitable now has an additional effect - Each 10 rage you spend heals you for 1% of your maximum health.
    • Never Surrender now allows Ignore Pain to avoid 40% to 100% based on missing health (was 0% to 100%).
    • Into the Fray now grants 2% haste for each enemy or ally within 10 yards (was 3% haste).
    • Explosive Voice damage bonus increased to 20% (was 15%).
    • Heavy repercussions now cause Shield Slam to generate 3 additional rage points and no longer increase Shield Slam damage while blocking shield.
    • Anger Management no longer reduces the cooldown of Demoralizing Scream or Last Fight.
    • Crackling Thunder now has an additional effect - Increases the movement speed reduction of Thunder Clap by an additional 10%.
    • Revenge has been suppressed.
  • PvP talent changes:
    • New PvP Talent: Bounce - Reflection spells cause them to deal 33% more damage to the attacker.
    • Massive spell reflection has been removed.




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