Black Ops Cold War: Zombies - How To Use Fast Travel Jumping Mats | Firebase Z Guide

    Black Ops Cold War: Zombies - How To Use Fast Travel Jumping Mats | Firebase Z Guide

    They are especially useful for new Assault events. Each turn, an Assault event will occur in one of the three defense zones outside the base. For these events you will have to defend a point against a massive wave of zombies pouring in from the portals - if you fail, the current will drop and you will have to reset the aether generators. But you'll get some extra help in the form of turrets and free killstreak packages like a Napalm Strike. Very handy when hundreds of undead break through your bunkers.



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    Jump pads are a new travel method exclusive to Firebase Z this costs 500 points activate. Using one will launch you around the map - and there are several jump pads you can use to strategically reposition yourself once you've got the hang of it. powered on.

    Each jump pad takes you to a new location, so it's best to memorize which jump pads refer you to which rooms.

    • Mission Control indoor jumping mat: Found on the second floor, near Open Lot Road. Sends you to Jungle Defense (Military Command).
    • Outdoor Mission Control Jump Mat: Go up the stairs to the open ground. Sends you to Rocky Defense (Data Center).
    • Indoor Data Center Jump Pad: To the right of the barracks door, on the second floor. Sends you to Scorched Defense (Mission Control).
    • Outdoor Data Center Jump Pad: Found on a balcony overlooking the Rocky Defense. Sends you to Jungle Defense (Military Command).
    • Outdoor military command jumping mat: Located on the left side of the Jungle Defense Zone. Sends you to Rocky Defense (Data Center).
    • Outdoor military command jumping mat: Located on the far right of the Jungle Defense Zone. Sends you to Scorched Defense (Mission Control).

    Each set of jump pads are located near or around the aether generators. Using them strategically, you can make a full circle around the map. You can only use each jumping mat once per turn - they will turn red after one use.



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