Brawlhalla patch 4.07 patch notes

Brawlhalla patch 4.07 patch notes

Brawlhalla patch 4.07 patch notes

  • New Legend - Mako
    • Mako - "The shark"
    • Armes: Espadon, Qatar
    • Statistics: 6 Strength, 4 Dexterity, 4 Defense, 8 Speed
    • “Of all the children of Poseidon and the sea, the greatest is Kraken, the strongest is Maelstrom, but the most feared is Mako.
  • Brawl of the Week - Ghost Brawl
    • Ghost Brawl is back! Quickly become invisible when not using any powers in this tense play mode. If you stay invisible for too long or use any power (including dodge), you will be visible again! (Pro tip: Dust clouds from jumps and dashes are still visible even if an opponent isn't.)
    • 1v1
    • 3 actions
    • 200% damage
    • 8 minute timer

Balance

  • Hache
    • Ax side light: Increased recovery time in the event of failure of 5 fixed / 14 variables to 6 fixed / 14 variables; Stun changed from 31 to range 31 ~ 26.
    • Axe Side Air: Increase in recovery time in case of failure from 0 fixed / 26 variable to 2 fixed / 26 variable.
    • Ground ax: Decreased threat coverage while charging.
  • Blasters
    • Side light from blasters: Decreased stun from 23 to 22.
    • Blasters Down Light: Decreased damage from 14 to 12.
  • Canon
    • Side barrel light: Maximum vertical threat coverage slightly decreased; The installation location is now slightly more vertical; Decreased stun from a range of 30 ~ 25 to a range of 28 ~ 23; Strength increase from a range of 105 ~ 70 fixed / 0 variable to 115 ~ 105 fixed / 0 variable.
    • Lateral air of the barrel: The recoil angle is now slightly more vertical.
    • Cannon Down Air: Decreased stun from 20 to 17.
  • Swordfish
    • Swordfish side opening: Force change from 90 Fixed / 0 Variable to a range of 80 ~ 53 Fixed / 0 Variable, correcting a case that could cause incorrect installation location when typing with the last part of the Hit Window; Slightly reduced maximum allowed speed during strike window, correcting a case that could cause an incorrect setup slot when pivoting from a pursuit dodge.
    • Delayed 5 frames of the Bridge Stances attack cancel window on failure.
    • Bridge Stances jump / dash / dodge cancel window has been delayed from 6 to 11.
    • Greatsword Down Bridge (neutral opener or side opener): Increased stun from 13 to 15.
    • Air neutral swordfish: Removed the delay before entering stance when landing after the typing window.
    • Swordfish in the air: Decreased time before entering posture during a landing in case of failure from 10 to 9.
  • Hammer
    • Neutral hammer light: Increase in recovery time in case of failure from 0 fixed / 13 variable to 2 fixed / 13 variable.
    • Hammer Down Light: Increase in recovery time in the event of failure of 2 fixed / 20 variables to 4 fixed / 20 variables; Decreased damage from 11 to 9.
  • Qatar
    • Katar side light: Slightly increased momentum of movement such as dash.
    • Katar Down Light: Increased stun from a range of 20 ~ 16 to a range of 21 ~ 17.
    • Qatar Side Air: Increase in force from 57 fixed / 41 variable to 57 fixed / 43 variable; Updated hitboxing resulting in greater vertical coverage; Increased momentum bonus of movement such as dash.
  • Orb
    • Orb Down Air: Increase in recovery time in case of failure from 0 fixed / 20 variable to 2 fixed / 20 variable for the aerial version; Increased recovery time in case of failure from 0 fixed / 18 variable to 1 fixed / 18 variable for floor and wall versions.
  • Rocket launcher
    • Lance Rocket Neutral Light: Increase in recovery time in the event of failure of 2 fixed / 10 variables to 5 fixed / 10 variables.
    • Rocket Lance Down Light: Decreased rear and vertical threat coverage during the initial strike window.
    • Rocket Lance Air Neutral: Updated hitboxing to more closely track Flame Trail, resulting in decreased threat coverage near the user and behind the Flame Trail, but slightly increased coverage of Flames. external threats; Decreased acceleration and maximum allowed speed during the strike window and recovery time in case of failure.
    • Rocket Lance Down Air: Reduction in recovery time in the event of failure for the aerial and ground versions from 3 fixed / 22 variables to 2 fixed / 22 variables.
  • False
    • False neutral light: Increased threat coverage at the end of the hit window.
  • Throw
    • Spear Down Light: Decreased back threat coverage on the final hit.
  • Without weapons
    • Neutral light not armed: Decreased coverage of direct threats.
    • Unarmed side light: Decreased damage from 15 to 13.
    • Unarmed recovery: Decreased damage from 17 to 15.
  • To give
    • Neutres Blasters There: Increase the hit window of each hit from 1 to 5; Slightly reduced maximum threat coverage from each explosion.
  • Barraza
    • Barraza's Neutral Ax: Increased recovery time on failure from 15 to 17.
    • Barraza Down Blasters: Decrease in force from 65 fixed / 57 variables to 60 fixed / 53 variables.
  • Caspian
    • Neutral Caspian Katars: Reduction of the minimum charge time from 9 to 7; Increased damage from 22 to 24; Cooldown reduced from 24 to 22.
    • Caspian Down Qatar: Reduction of the minimum charging time from 17 to 15; Cooldown reduced from 28 to 26.
  • Fact
    • Side orb made: Increased total recovery time on failure from 18 to 23.
    • Orb down: Increased minimum charging time from 5 to 9; Increased total recovery time on failure from 15 to 20.
  • Grinding
    • Squeaky spear: Increased movement speed during reverse roll; Decreased movement speed while jumping forward.
    • Squeaky Neutral Spear: Updated hitboxing, reducing threat coverage below and near the user.
    • Squeaky neutral hammer: Updated hitboxing, reducing threat coverage near the user.
  • Petra
    • Petra's Neutral Gauntlets: Increased total cooldown from 20 to 22.
    • Gauntlets Petra side: Increased total recovery time on failure from 20 to 22.
  • Orion
    • Orion Lateral Lance: Decreased priority on the trigger hitbox during the trip; Decreased cover of the rear threat of the final swing.
  • Rayman
    • Rayman side ax: Increased movement speed; Decreased total recovery time on failure from 19 to 18; Increased damage from 24 to 25; Strength increase from 60 fixed / 52 variable to 60 fixed / 53 variable.
  • Scarlet
    • Scarlet Side Hammer: Decreased threat coverage near the user and at the top of the arc; Increased cooldown from 15 to 17 for the aerial version; Decreased rear threat coverage for the aerial version.
    • Scarlet Neutral Rocket Launcher: Decreased air drift during recovery time.
    • Rocket down in scarlet down: Increased cooldown from 17 to 19.
  • TRAIL
    • Teros Earth Hammer: Increased minimum charge time from 8 to 10.
    • Teros Neutral Hammer: Increased minimum charge time from 6 to 10.
    • Teros side hammer: Hitboxing updated moving threat coverage up; Decreased strike time after exit from 10 to 7.
    • Neutral Ax of Teros: Updated hitboxing, resulting in decreased threat coverage near the user and behind the aerial swing.
    • Lateral ax Teros: Reduction of the minimum charge time from 9 to 7.
  • Thatch
    • Thatch side sword: Reduction of the minimum charge time from 14 to 12.
  • Thor
    • Thor's neutral orb: Increased minimum charging time from 3 to 5; Increased cooldown from 27 to 29.
    • Thor's Side Hammer: Increased minimum charging time from 10 to 12; Decrease in strength from 65 fixed / 48 variable to 65 fixed / 46 variable.
  • Ulgrim
    • Ulgrim neutral rocket launcher: Decreased threat coverage near the user and at the bottom of the swing; Reduction of the minimum charge time from 12 to 11.
    • Ulgrim's Neutral Ax: Decreased threat coverage near user and at the bottom of the swing.
    • Ulgrim Down Rocket Lance: Updated Hurtboxing resulting in increased forward priority; Decreased total recovery time on failure from 28 to 26; Smooth fall speed during recovery time on failure.
  • Xull
    • Xull Side Ax: Increased movement speed; Reduced total recovery time on failure from 29 to 26.
    • Xull side cannon: Decreased total recovery time on failure from 21 to 19.

Game improvements

  • Advanced AI bots
    • Slightly improved determination for whether an attack can be evaded by jumping or should be dodged.
  • Animation
    • Rocket Lance extended idle animation duration for animated weapon skins to play properly.

Bug fixes

  • user experience
    • Fixed a bug with roll calculations for Advanced AI Bots.
  • Powers
    • Katar Down Air: Fixed a case where the target could be dropped before the final hit.
  • Animation
    • Fixed some animation issues in the Base Kit and Katar Platform where sometimes a Legend's tail was facing the wrong direction.
    • Fixed an issue where animated blaster weapon skins would not animate during the rapid drop animation.
    • Fixed an issue with the inactive katar animation where sometimes the shoulders would disconnect from the arms.
    • Fixed a visual issue where the Swordfish grip on the first Swordfish Down Light Opener animation frame was out of place.

Legend rotation

  • Which - Armed with his ancestral katana, Koji fights his way through the battlefield with Sword and Bow!
  • Orion - Warrior and revered champion, the mysterious knight in armor uses Rocket Lance and Spear to fight his enemies in the halls of Valhalla!
  • Xull - With legendary physical strength, this ax and cannon wielding Orc Warlord is ready to challenge everyone and everything in Valhalla!
  • Caspian - Led by his sense of spectacle and his thirst for danger, he came to Valhalla armed with Katars and Gauntlets to put on a show!
  • Ulgrim - Equipped with Ivaldi's flawless creations, ax and rocket launcher, the legendary blacksmith blazes his way into battle!
  • Lin Fei - A defender of the innocent and a teacher of lost ways. She is a great teacher who has developed her own fighting style, the “Way of the Iron Dragon”, which uses her cannon, Katars and an ancestral dragon spirit.
  • To give - Armed with Blasters and Spear, this elite nano-tech combat hacker aims to win in the Grand Tournament.
  • Fact - Speaking to the stars and using glimpses of the future, Fait fights for good with his scythe and orb!
  • Nothing - Led by a thousand year hunt, this reaper, armed with both Blasters and Scythians, has found a new bounty in Valhalla.

For more information on this Brawlhalla update, head over to the official Brawlhalla website for a full list of details. This update to Brawlhalla also brings a new emote called Solidarity which will see all of its profits donated to charity. Additionally, you can earn a free emote and avatar by following the instructions to register to vote at this link. While not new with this update to Brawlhalla, the Season 2 Synthwave Battle Pass is still active and new missions are available this week.








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