Destiny 2 - Season of the Worthy: Class Ability Guide

Destiny 2 - Season of the Worthy: Class Ability Guide

hunter

Subclass Changes: Gunslinger

  • Grenade Tripmine
    • +/- Now remains for enemy players and fighters, but reduces base damage to 140 from 160, except when used with Young Ahamkara's exotic spine, which maintains damage at 160
  • The Path of a Thousand Cups Ability Tree
    • +/- Blade barrage No longer applies large amounts of recoil to Tank Destroyers, has reduced knife detonation radius of 3m from 5m, and has increased knife impact damage from 48 to 35
  • Sniper Skill Tree Path
    • - Weighted knife Now has reduced tracking force and his tracking style has been changed to reduce the chance of the knife straying from its target

Subclass Changes: Arcstrider



  • Arcstaff
    • +/- Fixed issue where players who used the ability could dodge endlessly, even after Super Energy was depleted
  • Current skill tree path
    • - Tempest Strike Auto-target angle has been reduced by 12% and bonus damage against low level PvE fighters has been reduced by 20%
  • Wind ability tree path
    • - Focused breathing Dodge recharge speed bonus reduced by 10% and sprint activation time increased from 0,35 seconds to 1 second
    • + Combat meditation has a reduced recharge rate of grenade and melee abilities from 500% to 400% while health is critical
    • - Lightning reflexes reduced damage resistance while dodging in PvP from 40% to 32%

Subclass Changes: Nightstalker



  • Pathfinder skill tree path
    • + Moebius quiver now has an increased time limit of 8 to 10 seconds, or from 10 to 12 seconds with Orpheus Rig
    • + Combat disposition has an increased melee recharge from 6% to 8% on grenade damage, or from 17,5% to 24% when making an ally invisible

warlock

Melee abilities

  • + Melee range extends from 4,5 to 5,5m and is now one meter longer than that of Titans and Hunters, although Ophidian Aspect melee range is still 6,5m

Subclass Changes: Stormcaller

  • Stormtrance
    • + Damage buildup decreases more slowly after releasing the attack button
  • Conduction capacity harmonization tree
    • - Arc Web reduced chain damage from 36 to 27, reduced chain range from 12m to 11m, and energy recharge of chain grenades from 3% to 2% in PvE and from 10% to 8% in PvP
    • - Ionic Blink increased the cost of super power from 4% to 6% and reduced the flash range from 4,5m to 4,2m
    • - Melee chain of lightning chain damage reduced from 31 to 27
  • Control capacity harmonization tree
    • + Ionic trace increased lifeline travel speed by 14%, lifeline turn speed by 83%, and lifeline height to facilitate in-flight trace collection
    • + Chaos Reach reduced the intensity of visual effects to improve visibility and increased the beam end point radius from 2m to 2,4m
  • Alignment of the element ability tree
    • +/- Electrostatic overvoltage Now correctly increases class ability regeneration near allies (as it mistakenly increased super regeneration before)

Subclass Changes: Voidwalker



  • Fission capacity harmonization tree
    • - Supernova portable
      • - Activation time increased by 0,6 seconds
      • - Hold time reduced from 3,5 to 2,5 seconds
      • - Range reduced by 20%
      • - Horizontal bolt distance tightened by 25%
      • - Bolt explosion now deals spontaneous damage
      • - Bolt explosion radius reduced from 3 m to 2,5 m
    • + Nova Warp
      • + Increased damage resistance from 49% to 51%
      • + Increased duration of Super Idle from 22 to 24 seconds
      • + Decreased Dark Blink cost by 12,5%
    • + Black matter grenade recharge after killing increased from 10% to 14%
  • Hunger Capacity Harmonization Tree
    • +/- V
      • + Increased projectile speed by 33%
      • + Increased latency time from 5 to 7 seconds
      • - Decreased persistent damage per tick from 27 to 24
      • + Nova Bomb now kills proc devours
    • + Devour
      • + Devour duration increased from 10 to 11 seconds
      • + Insatiable
      • + PvE kills now grant between 16% and 24% Grenade Energy, depending on the level of the defeated enemy
      • + Player who kills automatically grants 24% grenade energy

Subclass Changes: Dawnblade


  • Sky harmonization
    • +/- The heat is rising buff fixed an issue where the ability would cause PvE fighters to ignore you
    • + Icarus Dash fixed cooling to no longer interfere with dawn dodging

Titan

Barricade


  • +/- Health increased from 500hp to 600hp, but some weapons now deal more damage to titan barriers

Shoulder loads (hammer blow, seismic blow, shield blow)

  • - Auto targeting angle reduced by 50%
  • - Target lunge distance reduced from 6m to 5,5m
  • + Increased untargeted lunge distance from 4,5 to 5,5 m
  • - Reduced bonus damage against low level PvE fighters by 20%

Subclass Changes: Striker

  • Light attacks
    • + Increased cost of light attacks from 11,5% to 12,5%, except for Lesser Tree, which went from 3% to 4,5%
  • Heavy attacks
    • + Reduced the cost of heavy attacks from 25% to 21%
  • Juggernaut Ability Tree Code
    • - Frontal assault No longer increases weapon gear speed, decreased duration from 15 seconds to 12 seconds, and weapon stability bonus reduced from 75 to 44.
  • Missile Capability Tree Code
    • +/- Ballistic slam Now randomly unleashes Inertia Override on hit, has significant recoil increase, and bonus damage against low level PvE fighters has been reduced by 20%
    • + Priority to inertia The ability now has an indicator that displays the remaining time, and a 0,5 second activation delay has been added to allow the Titan to make the most of its duration.
    • + Thundercrash now has a more consistent flight speed, increased detonation damage from 3900 from 3200, and increased damage resistance in Super to 53% from 49%
    • – Conversion d'impact now reduced Super Energy gain per hit from 4% to 3%

Subclass changes: solar shading

  • Devastator skill tree code
    • +/- Burning mouth attacks can no longer hit enemies through walls, Super Idle duration has been reduced from 28 to 25 seconds, and damage mitigation has been added to the Heavy-Slam-type explosion, which is now less susceptible to inflict damage through cover.

This listing is part of a series on the patch for the Season of the Worthy update. Check out the rest of the 2.8.0 patch notes in this main guide.

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