Destiny 2 - Season of the Worthy: Weapons Guide

Destiny 2 - Season of the Worthy: Weapons Guide

Exotic weapons

Charge d'Izanagi

  • Reload speed no longer affects the animation of Honed Edge
  • No Distractions now replaces Outlaw

The last word

  • While firing on the hip, Fan Fire now adjusts the scalar accuracy of the weapons
  • Weapon impact values ​​have been adjusted with the following:
    • Precision Hip Decrease / ADS to 27 / 52,2 from 67,95 / 67,95
    • Decreased Hip / ADS Non-Precision to 38/38 from 50.01 / 50.01
    • Additional effective range (damage reduction) no longer guaranteed when aiming sights
    • Reduced stability for mouse and keyboard input
    • Improved acquisition of targets for this weapon when shooting from the hip
    • Reduced effective range

Fighting lion



  • Increased rate of fire to 90 rpm instead of 72 rpm
  • Increased damage from direct hits in PvE to 35 from 27

Devil's Ruin

  • Fixed a bug that allowed pyrogenesis to trigger at unexpected times, causing the laser to fire repeatedly

Symmetry

  • Fixed a bug that randomly prevented the weapon from firing
  • Fixed a bug that sometimes allowed the weapon to damage its allies

Lord of wolves

  • When active, Release the Wolves now significantly reduces accuracy
  • Reduced stability for mouse and keyboard input

swords

All swords have been modified to make them more effective and efficient in combat. They are now measured by the following stats: Impact, Rotation Speed, Charge Rate, Guard Resistance, Guard Effectiveness, Guard Stamina, Ammo Capacity, and Energy.



Énergie

  • When wielded, a sword's energy meter replaces a player's melee ability
  • A sword's energy can now be consumed by various sword-related actions and naturally recovers on its own

attacks

  • A player's glider ability can no longer be activated during sword attacks or other melee attacks.
  • Light attacks
    • Light Attack Ropes on all sword sub-archetypes can now be looped endlessly
    • Light attacks for all sub-archetypes can now cut to hit multiple enemies
  • Heavy attacks
    • Heavy attacks now consume sword energy to varying degrees, depending on the type of sword and attack used
    • Full energy produces the strongest heavy attacks

Guard

  • Protection now consumes sword energy rather than ammo, but a minimum of 1 ammo is required to use this ability
  • Some of the damage from sword attacks can now bypass elemental shields to strike a target directly
    • There are exceptions to this ability, such as with sword-generated projectile attacks.

Advantages of the sword

  • Whirling blade will end if the player using it starts guarding, and multi-hit attacks now only count as a single hit
  • En garde damage bonus is now reduced from + 50% to + 30%
  • Lame explosive damage bonus is now reduced from 3x to around 1,67x.
  • Energy transfer now gains less energy than before because the guardian no longer consumes ammo
  • Counter attack its activation requirements have been changed so that blocking an attack immediately after protection increases damage for a short duration of 2 seconds, which has been reduced by 5 seconds

Additional information on sword changes can be found in this article



Grenade launcher

  • Electric weapon grenade launchers deal approximately 10% less damage to major enemies and above
  • Aggressive Frame Grenade Launcher Became Rapid Fire Frame Grenade Launcher
  • Grenade Launchers with Rapid Fire Structure now have increased ammo reserves, but their damage has been reduced by 0,8x to account for their increased rate of fire
    • Previously, aggressive frame grenade launchers fired faster than adaptive launchers, although their damage was equal.

Sniper rifles

  • Reduced damage to major and greater enemies to pre-Shadowkeep values ​​(~ -20%)
  • Reduced accuracy multiplier for adaptive snipers from 3,25x to 2,95x
  • Base impact reduced for rapid fire snipers from 100 to 90 damage

Shotguns

  • Adjusted target acquisition for non-slug shotguns to no longer account for precision locations (which could cause most shots to miss the intended target)
  • The cone angle is no longer adjusted by the Range statistic, but on a sub-archetype basis
  • Downsight no longer adjusts effective range

Fusion rifles

  • Adjusted target acquisition for Fusion Rifles to no longer account for precision locations (which could cause most shots to miss the intended target)
  • The damage reduction for this weapon archetype can now be 0,5x, down from 0,75x previously.
  • The effective range and optical stat impact of this weapon archetype has been reduced

Automatic rifles

  • Precision Frame automatic rifles have had their impact value increased to 17 / 27,2 Default / Precision from the previous 17 / 25,5.
  • Adaptive Frame Rifles impact value increased to 15,75 / 25,2 Default / Accuracy from previous 13,75 / 22.
  • Rapid Fire Frame Rifles have increased their impact value to 13,4 / 20,1 Default / Accuracy from the previous 12,5 / 18,75.

Weapons advantages

Backup plan



  • This perk now adjusts impact to match the Rapid-Fire subarchetype when active
  • Charge time is now set to match the Rapid Fire sub-archetype of 0,85 when active

One-two punch

  • This perk now ends when you swap weapons or deal melee damage

General weapon issues

  • Fixed an issue with the emissive elements on One Thousand Voices and on the Summer Storm weapon ornaments for Riskrunner and Jade Countenance for Fighting Lion
  • Fixed an issue that kept the Multikill clip active indefinitely
  • Fixed an issue where killing Shanks with Lumina would not always generate a Remnant
  • Fixed an issue where Wish-Ender dealt more damage than intended when shooting through specific objects
  • Fixed an issue where large amounts of the Lord of Wolves ornament, Packmaster's Command, would disappear when standing next to a wall

This listing is part of a series on the patch for the Season of the Worthy update. Check out the rest of the 2.8.0 patch notes in this main guide.

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