How stealth works in Baldur's Gate 3

    How stealth works in Baldur's Gate 3

    For players who don't prefer direct combat, stealth is usually the best route to go to avoid a full encounter. Stealth in Baldur's Gate 3 can be the difference between wiping out the party entirely or receiving a plethora of experience points and terrific loot. You can use stealth to your advantage in Baldur's Gate 3, but it's a bit open-ended, especially when it comes to how easy it is to be seen. We learned a few details about how stealth works in the upcoming RPG from developers Studios Larian, and how players can change the environment to make it even more dangerous for oblivious enemies. You will have to be a little creative.



    You and your party will be able to sneak in just before an encounter begins. With a little planning, you can strategically place your party in places out of sight of your enemies to place them in ideal positions to deal the most damage. This gives you the option of putting your spellcasters at a distance, but in plain sight of all of your enemies to deal the most damage, or have your tank lead the charge directly into a battle when you fire the first shot.

    For those who take full advantage of it, you can use stealth as a perfect opportunity to use the new push mechanism. If your opponent is standing next to a ledge while stealthy, you can come behind him and push him back, dealing a critical hit before he notices you.

    Avoiding being seen is essential, and if an enemy sees a party member, the enemy will not immediately trigger the alarm, depending on their visibility. Your party member may have the chance to take a stealth check, and how the enemy can see them is extremely important. Larian Studios hasn't given us a full breakdown yet, but they will look like this:



    • A light area means your party member is visible.
    • Slightly obscured means your party member is taking a stealth check.
    • Slightly obscured when your enemy has dark vision means your party member is visible
    • Very obscured means your group member is not detected.
    • Highly obscured while your enemy has dark vision, your party member performs a stealth test.

    Because visibility is a factor, you have to play with the light in an area. For example, in a cave or inside a castle, a lit torch may be the only one


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