Is level scaling supported in Outriders?

    Is level scaling supported in Outriders?

    Outriders, People Can Fly's next action-adventure RPG, looks more ambitious every time we see it. The title published by Square Enix is ​​still far from being launched, but the regular leak of published information increases the hype among its growing fan base.

    With the basic RPG elements in its DNA and exploration encouraged to immerse yourself in its world, some of you may be wondering if level scaling will be present in Outriders. After all, it wouldn't be much fun to take a mission well above your current rank and end up killing yourself easily.



    Other RPG titles have implemented a level scaling system, but not all games do. If Outriders wants their players to feel like they can take on any quest regardless of their rank, it would be in their best interests to incorporate a level scaling system into their gameplay.

    Fortunately, People Can Fly did just that. In the second Outriders Released, which aired on Thursday, July 2, the dev team confirmed that level scaling will feature prominently throughout.

    At the 4:20 mark in the video above, it is revealed that the side quests will level up to your level. The side missions, as expected, will be optional quests that you can agree to take if you want to take a break from the main story missions. They are called Outriders' World Rays, and allow you to explore new regions, meet new allies, take down enemy factions and monsters, and earn rewards for completing them.


    Carrying out side quests expands Enoch's world and refusing to play them can cause you to miss out on uncovering his secrets as well as his best loot. Your rewards will also be adapted to your level. For example, if you complete a side quest at level 10, you will earn a level 10 weapon.


    As People Can Fly explained during the broadcast, it might be useful to delay some side missions until later if you want to get better loot. Earlier side quests can be more meaningful - in terms of gear - later in the game when you're at a higher level, so it's up to you to decide whether you want to beat them when you encounter them or save them for one. in the old days.




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