Rocket League hitboxes, explained

Rocket League hitboxes, explained

Rocket League is full of different cars for you to get around. And while each car plays a little differently from the others, there are categories they fall into, also known as hitboxes.

You can choose from five types of hitboxes in Rocket League: Octane, Dominus, Plank, Hybrid, and Breakout. Each hitbox has its own stats in terms of height, width, and length. While not much different, they do offer enough to change the way each type can play.



When choosing which hitbox you want to play with, there are a few things to consider, which is why we break down each hitbox, what its abilities are, and which cars use it. It also depends on how you like to play the game.

And to clarify, all measurements given are in Unreal Units, a unit of measurement in the Unreal Engine with a uu equal to 0,75 inches.

Let's start:

Octane

Rocket League hitboxes, explainedImage via Psyonix

It was the hitbox that started it all. Since the car of the same name was the first car you could unlock in the game, the Octane hitbox is a tried and true choice.

He's considered by the community to be one of the most balanced and rounded hitboxes in the game, with his stats roughly in the middle of the pack across the board. The only thing he has is the tallest height of all. It's good for ground play and can help prevent the ball from bouncing off you too often.

This poses a risk to other players going for demolition as it gives them greater height to crash into you, but even with that, Octane is popular for a reason and is used in the competitive scene of the Game.



Here are all the cars from the Octane hitbox:

  • Armadillo (Xbox Exclusive)
  • Backfire
  • Shaker d'os
  • Fast 4-wheel drive
  • Fennec
  • Gizmo
  • Grog
  • Hogsticker (Xbox Exclusive)
  • Jurassic Jeep Wrangler
  • Luigi NSR (Nintendo exclusive)
  • Marauder
  • Mario NSR (Nintendo exclusive)
  • Merc
  • Mudcat / Mudcat G1 / Mudcat GXT
  • Octane
  • Octane ZSR
  • Proteus
  • Driver
  • Road Hog XL
  • Beetle
  • Sweet Tooth (PlayStation Exclusive)
  • Takumi
  • Takumi RX-T
  • Triton
  • The Dark Knight Rises goblet
  • Twinzer
  • Vulcain
  • Zippy

Dominus

Rocket League hitboxes, explainedImage via Psyonix

While playing quite similar to how the Octane plays, the Dominus is known for its precise control and aerial maneuverability. This is largely due to its visual representation in correlation with the hitbox.

It's shorter than the Octane, which makes it better against demolition. It also helps the car to pass under the ball more easily, setting up a dribbling game or the ability to throw the ball backwards. This is also helped by the hitbox with the largest area.

The biggest downside to the Dominus is that its shorter stature makes it harder for players to win a 50/50 ball in a match.

Here are the cars from the Dominus hitbox:

  • «89 Batmobile
  • Réplique
  • Chikara / Chikara G1 / Chikara GXT
  • DeLorean
  • Right handed
  • «70 Dodge Charger R / T
  • Dominus
  • the GT
  • Ecto-1
  • Gazella GT
  • Goalkeeper / Goalkeeper G1 / Goalkeeper GXT
  • Hotshot
  • Ice loader
  • Imperator DT5
  • PUTTY
  • Masamune
  • Maverick / Maverick G1 / Maverick GXT
  • McLaren 570S
  • MR11
  • Nemesis
  • Ripper
  • Samus' Gunship (Nintendo Exclusive)
  • Werewolf

Board

Rocket League hitboxes, explainedImage via Psyonix

As the name of the hitbox shows quite clearly, the board is a short hitbox, which gives it the ability to go under a bullet and hit the right play. Being so short, this car can really pull off an amazing movie.



As with the Dominus, the small height can make it harder for those 50/50 balls to win, but it can also use its width to its advantage to maneuver in the right direction. Its width can help prevent an opponent from maneuvering the ball around you, which can help a lot in 1-on-1 situations.


The board is the smallest option for excellent ground play. The Batmobile, in particular, is known for making some amazing games.

Here are the cars from the Plank hitbox:

  • «16 Batmobile
  • Artemis / Artemis G1 / Artemis GXT
  • centio
  • Blanket
  • Paladin
  • Sentinelle
  • Twin Mill III

Hybrid

Rocket League hitboxes, explainedImage via Psyonix

Considering the name, you might think the Hyrbid would be a combination of all the good parts of the other hitboxes, but while that might be true in some ways, it also means the Hybrid gets some of the worst qualities as well.

Across the community, hybrid cars are seen to lack several elements that they need to be a competitively viable option. He fails to win 50/50 balls and organize dribbling games. It also has a hard time jumping over cars for demolition, which means it can be run over easily. But the worst downside to this hitbox is that it doesn't match up very well with the visual representations of the cars it contains, which means it can be difficult to set up your dribbles.

However, it has the advantage of being able to pass under bullets more easily than the Octane. It's also not a bad choice for newbie players to get a general feel for hitboxes and handling.


Here are the cars from the hybrid hitbox:

  • Endo
  • Esper
  • Hunter 618 RS
  • Nimbus
  • «99 Nissan Skyline GT-R R34
  • Venom
  • X-Devil
  • X-Devil MK2

To burst

Rocket League hitboxes, explainedImage via Psyonix

The Breakout is one of the flattest hitboxes in the game, which can lend itself to removing clutch flicks when you need them. It's also a longer hitbox that can help in these situations. it also has a great correlation between the visual representation and the hitbox, which makes it easier to manipulate.

But just like the other short hitboxes on this list, it's not great for 50/50 situations. The hitbox fell under the spotlight of the competitive scene. It's by no means a bad hitbox, but it just doesn't do enough for other players to choose it over others.

Here are the cars from the Breakout hitbox:

  • my GP
  • To burst
  • Type of escape S
  • Cyclone
  • Samurai


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