Tricks Azran legacy - Solution and Guide to Puzzles

    Here we are again to play the enigmatic professor with the long tuba in the new "Professor Layton and the Azran legacy" to unravel the mystery behind the ancient Azran civilization. As every year, we at Games offer you the complete solution to all the puzzles to help you collect the Picarats up for grabs.
    Tricks Azran legacy - Solution and Guide to Puzzles
    guide entirely made by , VideoGamesTricks.com


    Each riddle will be presented in the following way:
    PUZZLE ??? - Where will you find the number of the enigma in question.
    WHERE: Point to look for or character to talk to to unlock given puzzle.
    SOLUTION: The solution to the riddle.
    REWARD: Some puzzles may provide a reward for enriching minigames with new elements.



    PUZZLE HISTORY: Particular puzzles provided by the story for the prosequio of the adventure but do not provide picarats and are not catalogued in the enigmas menu.

    PUZZLE LOST: The riddles marked with this will be collected by the Oscar cat, which you will find on the Bostonius sofa at the end of Chapter 3. They are the puzzles not found during the adventure and that we will place at the end of the chapters. Find them around the game world or find them in the collection of Oscar does not change anything.

    IMPORTANT: The guide was made following the history of the game step by step. The puzzles in fact will not be sorted by number but according to when they are available during the main story.



    PROLOGUE

    PUZZLE 001
    WHERE: Provided by history.
    SOLUTION: SOLUTION:

    CHAPTER 1

    PUZZLE 003
    WHERE: Examine the red sign in the locality slippery slope.
    SOLUTION: SOLUTION:

    PUZZLE 002
    WHERE: Talk to Prima at slippery slope.
    SOLUTION: Zero cups.

    PUZZLE 004
    WHERE: Touch the chimney at the snowbus stop.
    SOLUTION: Jib C

    PUZZLE 005
    Where: Talk to Prima and Donna at the snow bus stop.
    SOLUTION:

    REWARD: MINIGIOUS BOUTIQUE- The request of Prima

    PUZZLE 006
    WHERE: Provided by history.
    SOLUTION:

    PUZZLE 007
    WHERE: Provided by history.
    SOLUTION: Move the pirate to the far right of the gangway. Move the pirate closer to the left edge to the far right. Move the pirate who is on the second box from the right edge. Move the only sailor present. Now move the center sailor to the far left. Move the right pirate to the center and finally move the only sailor left.
    REWARD: MINIGIOUS BOUTIQUE-WHITE JACKET

    PUZZLE 008
    Talk to Harald in Froenburg: South Gate.
    SOLUTION: Move Regina ( the little red turtle ) to the ice block. Move the ice block to the hole. Move the green turtle higher towards the lower one. Move the big turtle towards the little green one. Finally, move Regina towards the big turtle to reach the center.



    PUZZLE 009
    WHERE: Provided by history
    SOLUTION:

    PUZZLE 010
    WHERE: Provided by history.
    SOLUTION:

    RECOMMENDED: MINIGIOUS BOUTIQUE-Minituba

    CHAPTER 2

    PUZZLE 12
    WHERE: Talk in a shell in the forest by the lake.
    SOLUTION: Fruits A and D.
    FULL: MINIMUM SCREEN- floating island.

    PUZZLE 13
    Where: Talk to Sonia at Karpograd station.
    SOLUTION:

    REWARD: BOUTIQUE- The request of Sonia.

    PUZZLE 15
    WHERE: Touch the depiction of the fish at the Karpograd fish market.
    SOLUTION: Move the center line to the right. Move the fourth line from the top to the bottom left. Now move the middle column up one box. Move the second row from the top to the left. Move the fourth row from the top one box to the right.

    PUZZLE 14
    Where: Talk to Larissa at the Karpograd fish market.
    SOLUTION: THE TEST SHOT IS MARKED WITH THE LETTER C:

    REWARD: GARDEN-Corridor Victorian.

    PUZZLE 16
    Where: Touch the fence to the left on the Belvedere.
    SOLUTION:

    PUZZLE 17
    WHERE: Provided by history.
    SOLUTION: Follow the directions described: Left, island, up, left, island, left, down, right, island, right, up, left.


    PUZZLE 18
    WHERE: Provided by history.
    SOLUTION:


    PUZZLE 19
    Where: Talk to Sonia on the Karpograd lakefront.
    SOLUTION:

    BOUTIQUE-Special boots.

    PUZZLE 20
    WHERE: Provided by history.
    SOLUTION: Follow the directions described: Up, right x4, up, left x2, up, left x2, up, right x3, up, left x2, up, right x3.
    REWARD: BOUTIQUE-lightweight skirt.

    PUZZLE 21
    Where: Talk to Vanya at the Karpograd pier.
    SOLUTION: Boy B.

    CHAPTER 3

    PUZZLE 22
    Where: Touch the little obelisk inside the window in Layton's office.
    SOLUTION: The man with his foot on the tube marked B.

    PUZZLE 23
    WHERE: University of Gressenheller, talk to Dean Stone.
    SOLUTION:

    REWARD: MINISTRY SCOIATTLE-Insidious Squirrels.

    PUZZLE 24
    Where: Talk to Brenda on Kensington High Street.
    SOLUTION:

    BOUTIQUE- Brenda's request.

    PUZZLE 25
    Where: Talk to the policeman in the museum square.
    SOLUTION: Safe number 30.
    REWARD: GARDEN-GARDEN-Lake of Lilies.

    PUZZLE 26
    WHERE: Touch the black cat on the top right sill in Crow Alley.
    SOLUTION: Follow the directions described: Down x2 so the black cat eats the fish. Down x3 so that the white cat also eats the fish. Up x 3 so that both cats reach the height of the house. Finally, squeeze 4 times right so that both kittens come home.

    PUZZLE 27
    Where: Talk to Amelie at the London Airfield.
    SOLUTION:

    FULL: MINISTRY STRAIGHT-PATH-STRAIGHT PATH.

    PUZZLE 31
    Talk to Hannah at Scotland Yard.
    SOLUTION:

    FULL: GARDEN-Wonderland.

    PUZZLE 32
    WHERE: Touch the small stack of books at the bottom, near the wooden shelf, in the Archives.
    SOLUTION:

    PUZZLE 34
    Where: Talk to Hannah on Kensington Road Street.
    SOLUTION: The answer is 90 seconds.

    PUZZLE 29
    Where: Talk to the cop in Crow Alley.
    SOLUTION: The answer is 5 agents.

    PUZZLE 35
    Where: Talk to Clark in the museum.
    SOLUTION: Only 2 pieces are authentic. The one with the design that looks like a fish and the one with the design that looks like a fir.
    BOUTIQUE-Mocassini Chic.

    PUZZLE HISTORY: Answer Clark Triton's questions as follows:
    Answer 1-La Targent.
    Answer 2-Work for Scotland Yard.
    Answer 3-Ha exploited the investigation.

    PUZZLE 102
    Talk to the policeman at Scotland Yard.
    SOLUTION:

    FULL: BOUTIQUE-Angel wings. Solving this enigma will also solve the first WORLD TIMES News.

    LOST PUZZLE 11
    WHERE: Provided by Oscar the cat inside the Bostonius.
    SOLUTION: Fill the 9 liter barrel and click right to pour into the 11 liter barrel. Fill the 9 liter barrel again and click right to fill the 11 liter barrel, this way the 11 liter barrel will be full and the 9 liter barrel will contain 7 liters. Empty the 11 barrel by moving the right lever upwards and then click right to pour in the litres of the other barrel. Fill the 9-barrel again and click right to empty it into the 11-barrel, you will now have 5 litres in the 9-barrel. Empty the 11-barrel by raising the right lever and pour in the 5 litres of the 9-barrel. Fill the 9-barrel again and pour it into the 11-barrel so that you have 3 litres in the 9-barrel. Empty the 11-barrel for the last time and pour in the 3 litres of the 9-barrel. Finally, put the 9-barrel back in the 11-barrel and pour it into the 11-barrel to stay with only one litre in the 9-barrel.

    CHAPTER 4: In this chapter you are free to choose how to continue the adventure, and locations will be indicated between -LOCATIONS.

    -Froenborg-

    PUZZLE 38
    Where: Go back to Froenborg: South Gate and after Zoom in on the igloo talk to Donna.
    SOLUTION: 18 Jewels.

    PUZZLE 39
    WHERE: Talk to Prima at the snow bus stop.
    SOLUTION: A=8 Strawberries, B=9Strawberries, C=3Strawberries, D=4 Strawberries.
    FULL BOUTIQUE: BOUTIQUE-Showy gloves.

    -Karpograd-

    PUZZLE 40
    Where: Talk to Guscio in the forest by the lake.
    SOLUTION: High Squirrel-44248, Central Squirrel-64727, Low Squirrel-86228. Each squirrel takes home 22 acorns.

    PUZZLE 42
    Where: Talk to Dolfyn at the fish market.
    SOLUTION:


    PUZZLE 41
    Where: Talk to Moos in downtown Karpograd.
    SOLUTION: SOLUTION:

    -Eolyand-Collina

    PUZZLE 72
    WHERE: Talk to the rabbit on the right in the Drinking area.
    SOLUTION: Move the top left box to the bottom right and the top right box to the bottom left.

    PUZZLE 73
    WHERE: Provided by history.
    SOLUTION: 394 sheep.
    REWARD: SCOIATTOLO-Foresta Centripeta

    PUZZLE 74
    Where: Talk to Beatrix on the Windy Path.
    SOLUTION: A-Cream, B-Crostate, C-Chocolate, D-Pasticcino.
    FULL: BOUTIQUE-La Richiesta di Beatrix.

    PUZZLE 75
    Where: Touch the little blue bird on the left in Miller's Square.
    SOLUTION: Yellow concoction X2, blue concoction X2, red concoction X1.

    PUZZLE 76
    WHERE: Touch the small radio on the left shelf inside the miller's mill.
    SOLUTION:

    PUZZLE 77
    WHERE: Provided by history.
    SOLUTION:

    FILL: BOUTIQUE -Belted trousers with belt.

    PUZZLE 78
    WHERE: Provided by history.
    SOLUTION: Press the third button clockwise.

    PUZZLE 98
    Where: Talk to Joachim on Chapel Hill.
    SOLUTION:

    BOUTIQUE-light helmet.

    PUZZLE 36
    Where: Talk to Sycamore in Bostonius.
    SOLUTION: SOLUTION:

    RECOMMENDATION: BOUTIQUE-suit pants.

    PUZZLE 37
    Where: Talk to Sycamore in Bostonius again.
    SOLUTION: SOLUTION:

    FULL BOUTIQUE: Trendy heeled shoes.

    -San Huevo-Islan
    d

    PUZZLE 54
    WHERE: Touch the boat with the blue sail at the floating market.
    SOLUTION: Boats 2, 3 and 6.

    PUZZLE 56
    Where: Touch the sign on the Promenade.
    SOLUTION:

    PUZZLE 55
    Where: Talk to the only girl on the Promenade.
    SOLUTION: The ice cream consists of, starting from the top, ABD, Strawberry, Vanilla and Pistachio.
    REWARD: BOUTIQUE-La richiesta di Miranda.

    PUZZLE 57
    WHERE: Talk to Bud at the Floating Market.
    SOLUTION:

    RECOMMENDATION: SCOIATTOLO-Torre Malferma.

    PUZZLE 60
    Where: Touch the palm tree on the left at the San Huevo Lighthouse.
    SOLUTION: Get on the orange boat go right and then get on the purple boat. Move one move to the left and get on the blue boat first and then on the orange boat upwards. Move one move to the right and get on the red ark. Move 3 times to the right and you will notice 3 boats under your boat. You will have to go down and get on the blue boat. Move 4 times to the left and get on the orange boat first and then immediately on the red one. Move 2 times to the right and get on the orange boat. Move to the left and finally get on the purple boat and then move towards the arrival dock.

    PUZZLE 58
    Talk to Javier at the San Huevo Lighthouse.
    SOLUTION: Move the green ball over the seal's nose without the ball. Now move the yellow ball, then the red ball, the green ball and finally the yellow ball again each time on the nose that will be free. Move the blue ball, then the red and finally the green. Now all you have to do is move the blue and then the yellow to solve the puzzle.
    FILL: GARDEN-Tropical Atoll.

    PUZZLE 59
    Where: Talk to Amelie at the Hilltop Hotel: Hall.
    SOLUTION: Choose Mrs. D and the leftmost location.
    REWARD: BOUTIQUE-Jacket Sunflower.

    PUZZLE HISTORY
    Answer the Professor's questions after returning to the centre of the island:
    Answer 1-The marital status.
    Answer 2- Sex.
    Answer 3-One of the two.
    Order the characters as follows: Martine, Javier, Miranda, Amelie and finally Bud.

    PUZZLE 62
    WHERE: Talk to Javier on Palm Beach.
    SOLUTION: Move the balls on the only free nose, from time to time, following this sequence: Blue, yellow, green, blue, green, red, purple, blue, purple, red, green, purple, red, green, yellow, purple, red, yellow, green.

    -Phun Jungle

    PUZZLE 46
    WHERE: Touch the white flower in the bottom left corner in the village square.
    SOLUTION:

    PUZZLE 45
    WHERE: Talk to Amanita in the village square.
    SOLUTION: Take piglets 2 and 4 and move them to the bottom right. Now take 1 and 2 and move them to their stations. Take 5 and 3 and place them next to the 4 so that 5 ends up in its position. Now take 3 and 4 and place them in their stables to solve the puzzle.
    FULL: BOUTIQUE- The request of Amanita.

    PUZZLE 47
    WHERE: Talk to Champignon on the Village Trail.
    SOLUTION: Apple Monday, Tuesday, Wednesday and Thursday Oranges, and the last 3 days Apples.
    REWARD: SCOIATTOLO-Colline a Terrazze.

    PUZZLE 48
    WHERE: Touch the brown bag on the center pole in the chief's hut.
    SOLUTION: Follow the routes below:
    -High 2 3 5 4 2
    -Central 7 4 5 4 5
    -Low 6 4 5 7 3

    PUZZLE 50
    Where: Talk to Finferla from the village chief.
    SOLUTION: Place the mouse in the first square, the fox in the second, the rabbit after the first tree, another fox after the second tree, the bear in the next free space, another fox mirroring the bear, a rabbit after the tree after the last fox inserted and yet another fox at the last free square before home.
    REWARD: BOUTIQUE-striped T-shirt.

    PUZZLE 51
    WHERE: Talk to Amanita in the village square.
    SOLUTION: Move the boars 5 and 4 to the right. Move boars 1 and 2 to the far left then 2 and 5 to the right. Now move boars 3 and 2 to the right and then 1 and 3 in the same direction. Finally, move the 2 and 4 to their positions to solve the puzzle.
    RECOMMENDED: Gardener-Ramosecco.

    PUZZLE 49
    WHERE: Talk to Champignon at the green bridge after touching the snail on the mushroom on the right in the Village Square.
    SOLUTION: Arrange the coconuts as follows:
    -A- 3 yellow nuts.
    -B- A green walnut
    -C- 2 blue walnuts.
    FUR FUR BOUTIQUE-cap.

    PUZZLE 52
    WHERE: Touch the tree on the right in the Waterfall area.
    SOLUTION: Move the blocks as follows:
    -Up
    -Left
    -down
    -Right
    -Down
    -Right
    -Up
    -Left
    -On
    -Left
    -Up
    -Up
    -Right
    -Up
    -Up
    -Left
    -Up
    -Up
    -Up
    -Left
    -Up
    -Right
    -Up
    -Left
    -Up
    -Up 
    -Right
    -Up
    -Up
    -Left
    -Up
    -Right
    -Right
    -Up
    -Left
    -Up
    -Right
    -Up

    PUZZLE 53
    WHERE: Talk to Amelie in the Waterfall area after you come out of the cave.
    SOLUTION: Look for the wall in the top right corner.

    PUZZLE HISTORY: Sort the items as follows:
    Polished-The crystal chosen by Luke, the one on the top left.
    U-shaped bone cutter.
    Glue-Bones shaped like rabbit ears.

    -The Wolf-Desert

    PUZZLE 64
    WHERE: Touch the lantern on the right side of the Main Street.
    SOLUTION:

    PUZZLE 65
    Where: Talk to Derringer in the saloon.
    SOLUTION: Choose the only visible card, that of flowers.
    BOUTIQUE: BOUTIQUE-Megatrendy trousers.

    PUZZLE 66
    Where: Talk to Colt in the parched throat.
    SOLUTION: The culprit is A.
    REWARD: GARDEN-Park of the gravestones.

    PUZZLE 63
    Where: Touch the horse in the main street.
    SOLUTION: The E tree.

    PUZZLE 67
    Where: Talk to Darya on the outskirts of the wolf.
    SOLUTION:

    RECOMMENDATION: SCOIATTOLO - Rocky Arena.

    PUZZLE 68
    WHERE: Talk to Scarlett in the Saloon after you talk to Derringer in the suburbs of El Lobo.
    SOLUTION: Use the hamburger and go over the bacon, egg and salad. Now use the tomato to go over the burger and cheese.
    FULL: BOUTIQUE - Scarlett's request.

    PUZZLE 69
    Where: Touch the books over the stove in Ruby's house.
    SOLUTION: YELLOW CONCOCTION X2, BLUE CONCOCTION X2, RED CONCOCTION X1:

    REWARD: BOUTIQUE - Scarlett's request.

    PUZZLE 70
    WHERE: Provided by history.
    SOLUTION: 44 squares.
    REWARD: BOUTIQUE -Haired bag.

    PUZZLE 71
    Where: Talk to Scarlett at Ruby's house.
    SOLUTION: Go over the egg with the tomato followed by the bacon and cheese. Now with the hamburger on top you climb over the salad underneath and then the other hamburger. Now use the salad to go over the burger and the tomato to go over the salad.
    REWARD: BOUTIQUE -Sober Jacket.

    -ONIRIBAD-FORTRESS

    PUZZLE 79
    Where: Talk to Temir in Phoenix Square.
    SOLUTION:

    RECOMMENDED: GARDEN-Radura Submerged

    PUZZLE 80
    WHERE: Touch the moth at the top right in the forests of Oniribad.
    SOLUTION: Orange Liquid X 2, Green Liquid X 2 and Blue Liquid X 1.

    PUZZLE 82
    WHERE: Touch the tree in the background to the right on Preesha Hill.
    SOLUTION: Left, up, right, down, up and left to find yourself on a small island. Now Nate on the little island next door then down, down, left, right, up, right, left.

    PUZZLE 81
    Where: Talk to Mehri on Preesha Hill.
    SOLUTION: Place the Moon on the single triangle at the bottom.
    FULL: BOUTIQUE - Mehri's request.

    PUZZLE HISTORY: In the temple of Oniribad, after touching the tombstone with the indications on the right, touch the blue front wall at the top and position the rotating discs as follows:
    -High-Sun
    -Right down- Moon
    -Left low- Between the Moon and the sun, the Moon must be positioned to the right.
    Continue, and when the game asks you to light the blue stones near the clock tower, light the third and fifth counting from the left.

    PUZZLE 85
    WHERE: Provided by history.
    SOLUTION: 5 and 7 above. From right to left 2314 in the middle. 6 e 8.

    PUZZLE 83
    Where: Talk to Temir at the city gate.
    SOLUTION:

    FULL: BOUTIQUE - Sports Shoes.

    After collecting all 5 eggs, before unleashing Aurora's powers, it's a good idea to read all the news of the World Times and go around the world solving the mysteries related to the newspaper. To find the new puzzles you just need to wander around the locations of the game and arrived in the right section, the game itself will warn you of the presence of a new place to investigate ( REMEMEMBER READ THE NEWS BEFORE RETURN TO THE DESIGNED PLACE ):

    -FROENBORG-

    PUZZLE 111
    WHERE: Talk to Luke at the Loose Jib
    SOLUTION: Move the blue and yellow boxes from the fourth to the third row and the red and green boxes left in the fourth above the first row.
    Move 2 yellow boxes and one blue box from the third to the fourth row and then the 3 boxes left on top of the fourth.
    Move the first two boxes from the second row into third and the first four from the fourth into third.
    Move the first two boxes in the third row into the second and then the first 4 boxes in the first row to the top of the fourth.
    Move the first two crates from the first column to the second and 3 crates from the fourth above the first.
    Move one box from the second column to the third then two boxes from the second to the first column.
    Move 3 boxes from the second to the fourth column then 4 boxes from the third to the second column.
    Move 3 boxes from the first column to the third, then the two boxes from the fourth to the first column.
    BOUTIQUE -Velo with White Rose. Solved the 17th World Times article.

    PUZZLE 86
    WHERE: Touch the frozen lake to the left of the snowy bridge.
    SOLUTION: Move the ice block to the top left. Move the big turtle down to the right. Move the ice block to the only hole left. Move the big turtle higher down. Move the tortoise further down to the top. Move the big tortoise further down to the only remaining green. Move Regina to the big turtle down and then to the final position.

    PUZZLE 109
    Where: Talk to Lasse on the snowy bridge.
    SOLUTION: Forward, down, forward, up, backward, up, forward, down, forward, up, backward, down, forward.
    BOUTIQUE -Festive crown. Solved the 14th World Times article.

    -PHUN GI-

    PUZZLE 89
    WHERE: Talk to Champignon in the stalactite cave.
    SOLUTION:
    Raise the fourth column by one space.
    Move the third line to the left of a space.
    Move the fourth line to the right of a space.
    Move the third column down one space.
    Move the second line to the right of a space.
    Move the fifth line to the left of a space.
    BOUTIQUE -Sceptre of truth.

    PUZZLE 103
    WHERE: Talk to Pioppino in the village path.
    SOLUTION:
    Move the fourth column down a space.
    Move the fifth line to the right of a space.
    Move the third column down one space.
    Move the fourth line to the left of a space.
    Move the fourth column up a space.
    Move the fifth column down a space.
    Move the third line to the right of a space.
    REWARD: GARDEN-Frostwald. Solved the 5th article in the World Times.

    -LONDON-

    PUZZLE 43
    Where: Talk to the policeman in the Hall of Scotland Yard.
    SOLUTION:

    PUZZLE 44
    Where: Talk to Carmichael in Bloom's office.
    SOLUTION: The test shot is marked with the letter C.

    PUZZLE 104
    WHERE: Zoom left into the area called the Museum and talk to Lucille.
    SOLUTION: Select the first 3 characters of the first line.
    FULL: BOUTIQUE -Jeans Tight. Solved the 6th article in the World Times.

    PUZZLE 33
    Where: Talk to Luke's mom at the university bus stop.
    SOLUTION: Make your way around as follows - 240 180 330 190 180 520 290 870 220 440 340 570 320 310.
    BOUTIQUE: BOUTIQUE -Cerchietto Felino.

    PUZZLE 28
    Where: Talk to Stone in Layton's office.
    SOLUTION: The cat leads to the right, the bear to the left, the rabbit straight and the elephant jumps. Place the blocks with the directions as just described.

    PUZZLE 88
    WHERE: Touch the row of green books on the left in lab B
    SOLUTION:

    -KARPOGRAD-

    PUZZLE 107
    Where: Talk to Pavlova on the Karpograd lube.
    SOLUTION:

    RECOMMENDATION: BOUTIQUE -Clothing object. Solved the 10th World Times article.

    PUZZLE 87
    Where: Touch the clock at the top right in Larissa's Bistro.
    SOLUTION: 3:45 a.m.

    PUZZLE 105
    Where: Talk to Larissa in Larissa's bistro.
    SOLUTION:

    REWARD: BOUTIQUE -Air-cloak. Solved the 7th article in the World Times.

    -SAN HUEVO-

    PUZZLE 90
    WHERE: Talk to Miranda at the Floating Market.
    SOLUTION: B-C-D flavours from above.
    BOUTIQUE -Travel suitcase.

    PUZZLE 91
    Where: Talk to Paquito on the waterfront.
    SOLUTION:

    PUZZLE 92
    Talk to Mackintosh at the San Huevo Lighthouse.
    SOLUTION: 17 Pisces.
    BOUTIQUE -Travel suitcase.

    PUZZLE 106
    WHERE: Talk to Aldus in the lobby of the hilltop hotel.
    SOLUTION: Forget the middle strings and choose the yellow string on the right of the screen instead.
    REWARD: BOUTIQUE - Designer patent leather shoes. Solved the 8th article of the World Times.

    -IN THE LOBO-

    PUZZLE 93
    Where: Talk to Derringer on the outskirts of El Lobo.
    SOLUTION:

    PUZZLE 108
    Where: Talk to Jesse on the main road.
    SOLUTION: SOLUTION:

    FILL: SCOIATTLE - Tortuous Beach. Solved the 13th World Times article.

    PUZZLE 94
    Where: Talk to Amelie in the saloon.
    SOLUTION: The fourth rope from the left.

    PUZZLE 95
    Where: Talk to Colt in the parched throat.
    SOLUTION:

    -EOLYAND-

    PUZZLE 110
    Where: Talk to Peter at the watering hole and you'll find out he's looking for his sheep. Go to the hill to find it. Speak to the sheep now, Casimir.
    SOLUTION: SOLUTION:

    FILL: GARDEN - Lava Park. Solved the 16th article in the World Times.

    PUZZLE 97
    WHERE: Talk to Beatrix on the windy path.
    SOLUTION: A= 5 and 10, B= 9 and 13, C= 7 and 14, D= 15.
    REWARD: BOUTIQUE -LUXURY SHIRT.

    PUZZLE 96
    Where: Talk to Calvin in the windy path.
    SOLUTION:

    FULL: GARDEN -Arcadia.

    PUZZLE 99
    Where: Talk to Amelie in the miller's square.
    SOLUTION:

    FILL: GARDEN -Arcadia.

    PUZZLE 100
    Where: Talk to Mackintosh at the chapel altar.
    SOLUTION: Cat= Straight, Bear= Jump, Rabbit= Right, Elephant= Left.
    GARDEN -Arcadia.

    -ONIRIBAD-

    PUZZLE 84
    Where: Talk to Mehri in the temple of Oniribad.
    SOLUTION:

    REWARD: Hollow-shaft drill.

    PUZZLE 112
    Where: Talk to Babak in Oniribad Forest.
    SOLUTION:

    REWARD up: SCOIATTOLO -Castle Solved the 19th World Times article.

    PUZZLE 101
    Where: Speak with Igol at the rest of the phoenix.
    SOLUTION: Arrange the bags as follows:
    High-459
    In half-712
    Low-368
    REWARD: BOUTIQUE - Brilliant dancers.

    -BOSTONIUS-

    PUZZLE 30
    Where: Talk to Raymond about the Bostonius, after collecting the 5 Aslant eggs.
    SOLUTION:

    RIDDLE 61 LOST
    Where: Talk to Oscar on the Bostonius sofa.
    SOLUTION: 25 Guests.

    CHAPTER 5

    -KARPOGRAD-

    PUZZLE 128
    Where: Talk to Moos at the level crossing.
    SOLUTION: VIDEO

    PUZZLE 126
    Where: Talk to Sonya on the Karpograd pier.
    SOLUTION: A-tea, B-milk, C-orange juice.

    PUZZLE 127
    Where: Talk to Guscio in the forest by the lake.
    SOLUTION: Swap the top left panel for the top right panel. Swap the bottom left panel for the bottom right panel. Swap the top center panel for the bottom center panel.

    -FROENBORG-

    PUZZLE 123
    Where: Talk to Prima at the south door.
    SOLUTION: Move the yellow ball over the right nose. Then the green one and finally move the symbol in the shape of a purple heart on the glue of the seal with the purple ball.

    PUZZLE 124
    Where: Talk to Donna on the slippery road.
    SOLUTION: Left, down, right, up, left, down, left, right, down, left.

    PUZZLE 125
    Where: Talk to Harald at the snowbus stop.
    SOLUTION: VIDEO.

    -LONDON-

    PUZZLE 129
    Where: Talk to Brenda at the airfield.
    SOLUTION:

    PUZZLE 130
    Where: Talk to Amanita on Kensington High Street.
    SOLUTION:
    Move 2 and 3 to the left.

    Move 3 and 5 to the right.

    Move 1 and 2 to the left.

    Move 4 and 5 to the right.

    Move 1 and 2 to the right.

    Move 1 and 3 to the left.

    Move 3 and 4 to the right.

    -PHUN GI-

    PUZZLE 131
    WHERE: Talk to Finferla in the village square.
    SOLUTION:

    PUZZLE 132
    Where: Talk to Shitake at Green Ponete.
    SOLUTION:

    -SAN HUEVO-

    PUZZLE 133
    WHERE: Talk to Paquito at the floating market.
    SOLUTION:

    PUZZLE 134
    Where: Talk to Martine at the San Huevo Lighthouse.
    SOLUTION:

    -LOBO-

    PUZZLE 135
    Where: Talk to Colt in the main street.
    SOLUTION:

    PUZZLE 136
    Where: Talk to Derringer in the Rare Throat.
    SOLUTION:
    Cat-Left
    Bear-Right
    Rabbit-Salto
    Elephant-Right

    -EOLYAND-

    PUZZLE 137
    WHERE: Talk to Joachim in the windy path.
    SOLUTION:

    PUZZLE 138
    Where: Talk to Calvin on chapel hill.
    SOLUTION:
    Superior-5 1 9
    Central-7 6 3
    Lower-4 2 8

    -ONIRIBAD-

    PUZZLE 139
    Where: Talk to Temir at the gates of the city.
    SOLUTION:

    PUZZLE 141
    Where: Talk to Mehri at Preesha Hill.
    SOLUTION: SOLUTION:

    -Move the cart to the bottom left.

    Unhook 2 objects.

    -Move the cart twice to the right.

    Unhook one item.

    -Move the cart twice to the right.

    Unhook one item.

    -Move the cart twice to the left. -Mm-hmm.

    Unhook 2 items.

    -Move the cart twice to the left.

    Unhook one item.

    -Move the cart twice to the left.

    Unhook one item.

    -Move the cart twice to the left.

    Unhook 2 items.

    -Move the cart three times to the right.

    Unhook an object.

    PUZZLE 140
    Where: Talk to Dana in the temple.
    SOLUTION:

    -THE NEST-

    PUZZLE 114
    WHERE: Touch the white kitten on the balcony X 2, Right X 3, left and up.

    PUZZLE 115
    Where: Touch the watertight door in the Tangent's plane.
    SOLUTION: Rotate the small ring two positions clockwise and do the same with the middle ring. Finally, also rotate the large ring clockwise by one position.
    BOUTIQUE -Minigonna da Favola.

    PUZZLE 117
    WHERE: Touch the red barrels on the left, after moving the engine thanks to the control panel in the center of the area and zooming left into the center of the ship.
    SOLUTION: In total there must be 8 liters left in the big barrel and only one left in the small one, below I'll show you how to do it with a small counter that shows how many liters must be left in each barrel:

    -Fill the big barrel. -Mm-hmm.
    < 0 8 ></p>

    -Get him into the small one. -Mm-hmm.
    < 5 3 ></p>

    -Now, empty the small barrel. -What's going on?
    < 0 3 ></p>

    -Fill it up with the 3 liters left in the big barrel. -Mm-hmm.
    < 3 0 ></p>

    -Fill the big barrel again. -Mm-hmm.
    < 3 8 ></p>

    -Let's empty it back into the small. -Mm-hmm.
    < 5 6 ></p>

    -Dump the small barrel. -Mm-hmm.
    < 0 6 ></p>

    -Get the 6 liters left in the big one in the small one. -Mm-hmm.
    < 5 1 ></p>

    -Get the little one out. -Get the little one out.
    < 0 1 ></p>

    -Get the only liter left in the big one inside the small one. -Mm-hmm.
    < 1 0 ></p>

    -Fill the big barrel again. -Mm-hmm.
    < 1 8 ></p>

    PUZZLE 116
    WHERE: Provided by History.
    SOLUTION: Follow the steps below:

    -One step to the right

    -Two steps down

    -Two steps to the right

    -One step up

    -One step to the right

    -Two steps up

    -Three steps to the right

    -One step up

    -One step left

    -One step down

    -One step to the right

    -One step down

    -Output

    PUZZLE 119
    Where: Talk to Cornacchia at the incinerator after you save Mackintosh.
    SOLUTION: In C.

    PUZZLE 118
    Where: Talk to Skylark and Owl on Cat Street.
    SOLUTION: Blow the pirate to the top left in the right corner. Now, same pirate, bottom corner. Now jump the middle sailor in the left top corner left column in the top corner. Now the pirate you moved at the beginning, move him to where the sailor from the previous move was. Now use the sailor in the top right corner to jump all the pirates and solve the puzzle.

    PUZZLE 120
    WHERE: Provided by history.
    SOLUTION: Use the first bomb to get it out of the center lattice so that the signs are correctly positioned. Now use the second bomb by pulling it out of the second grid, counting from the left.

    PUZZLE 121
    WHERE: Provided by history.
    SOLUTION:

    PUZZLE HISTORY
    Where: Talk to Bronev in his office.
    SOLUTION: Start Bronev and continue taking one coin when he takes 3, 2 coins when he takes 2 and 3 coins when he takes one.

    PUZZLE 142
    Where: Touch the globe to the left in Bronev's office.
    SOLUTION: The exact point is the blue one on the top left.

    PUZZLE 143
    WHERE: Provided by history.
    SOLUTION:
    Egg 1- Move the purple square first to the top right and illuminate. Then lower left and illuminate.
    Egg 2- Move the purple cross first to the top right and illuminate. Then in the center and illuminate. Then lower left and illuminate.
    Egg 3- Move the 5 purple cubes first to the top left and illuminate. Then in the middle and illuminate. Then to the bottom right and illuminate.
    Egg 4- Move the purple Y first to the top left and illuminate. Then top right and illuminate. Then lower right and illuminate. Then lower left and illuminate.
    Egg 5- Move the purple H first up to the center and illuminate. Then down to the center and illuminate. Then to the center to the right and illuminate. Then to the center to the left and illuminate.

    CHAPTER 6

    -FROENBORG- AZRAN SANCTUARY

    PUZZLE 144
    WHERE: Provided by history.
    SOLUTION: Move the big grey medal to its place next to the little grey one. Move the gold medal from 1 next to the small gold medal from 3. Move the gold medal from 2 to its place next to the small gold medal from 2. Move the gold medal from 1 into space without the small medal and the large gold medal from 3 next to the small gold medal from 3. Move the medal from 1 to its place and you will solve the puzzle.

    PUZZLE 145
    WHERE: Provided by history.
    SOLUTION:

    PUZZLE 146
    WHERE: Provided by history.
    SOLUTION: Down X 2, right, up, right, down, left, up X 2, left X 2, down, right X 2, down.

    PUZZLE 147
    WHERE: Provided by history.
    SOLUTION: From the initial position, go to detract until you meet the statue and destroy it. Continue to the right and then ascend stopping at 2 tiles from the exit where you will have to destroy the statue on the left. Go back in your steps until you reach the centre of the room. Now go up 2 tiles and destroy the two left side of the room. Climb up and destroy the statue in the upper left corner. Go down and return to the lower center of the room. Climb to the top and then move to the right to destroy the last statue that separates you from the exit.

    PUZZLE 148
    WHERE: Provided by history.
    SOLUTION: Touch the golden dot twice at the bottom left. Once on the lower right hand corner. Once the central dot on the left and finally twice the top right dot. Remember that there are more than one way to solve this puzzle.

    EPILOGUE

    PUZZLE 149

    WHERE: Provided by history.
    SOLUTION:

    PUZZLE 150
    WHERE: Provided by history.
    SOLUTION: Touch the scale, the harp, the bow, the hourglass, the harp and finally turn the hourglass.



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