When does Satisfactory release on Steam?

When does Satisfactory release on Steam?

Satisfying, formerly the Epic Games Store exclusive to Coffee Stain Studios, is making its way to Steam. The construction simulation game will challenge you to create complex networks of machines and conveyor belts, all in first person.

Satisfying releases on Steam on June 8, so if you've been anticipating the game's move to Steam, you won't have to wait long. At the moment, the game is on Update 3, the third major update it has received since moving the Early Access release to EGS. When it arrives on Steam, the game will be version v.03.4.13, as this is the same day that the experimental branch version will be moved to the live servers.



We've included the patch notes for Experimental Patch v.03.4.13 below, for your convenience.

The good news for all gamers is that you should have no problem playing with your friends no matter what platform they are on, as cross play should be up and running when the game launches on Steam.

Update patch notes v03.4.13

FACTORY

  • Added some additional details to the train platform meshes

UI

  • Added option to turn off auto-save notifications
  • Added a setting to show auto-save notifications for client players, host, or both
  • Added a pop-up to notify offline players that they are not online when opening the join menu
  • Added warning when copying session ID from private session because private session cannot be joined
  • Improved the status of the player displayed on the in-game friends list with more information (no longer just “Explore, build a factory, etc.”)

BUG FIXES


  • Client players can no longer get unlimited hotbars when joining multiple times
  • Client players no longer need to re-equip equipment when joining for it to work
  • Auto-save notification is no longer blocked when changing auto-save interval while the notification is visible
  • Chainsawing Berry / Nut Bushhes now yields berries or nuts and no longer displays "No space for N / A"
  • Fixed a bug where creatures could lose track of the player when jumping too high, this was more noticeable when slide jumping and losing Doggos Lizards following the player
  • Trains handbrake animation will no longer end up in a spam loop
  • Conveyor belts and pipes no longer get odd shapes after disassembling an accessory such as a fusion
  • Creating comments for client players no longer indicates that they have enough resources

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