AC 3 - Guide to Scores and Progress in Multiplayer

    AC 3 - Guide to Scores and Progress in Multiplayer

    The points obtained by participating in multiplayer games are converted into experience points (PE) combined with your online profile.
    You can accumulate PE points:
    - Completing the game sessions. Your score in most sessions is converted to PE, so if you finish it with 1,800 points, you will receive 1,800 PE. The only exception is the Pack mode where a report is applied to your score.
    - Completing the rehearsal.




    FOR HELP, SUGGESTIONS AND ADVICE THE STAFF IS WAITING FOR YOU ON THE COMMENTS

    Each time your total PE reaches a new threshold, your Templar pupil will level up and gradually advance from level 1 to level 50 (and beyond in Prestige mode). Usually, rising in level will result in one or more of the rewards listed below:
    - New skills, perks, kill series or defeat bonuses
    - A new set of skills to customize
    - New Skills to be honoured
    - Elements for the profile (emblem, patron portrait and title) and for the personalization of the character (body parts, files and plot footage that offer information and propagation of the Abstergo, complete with revelations procured by the group Erudito (in favour of the Assassins).

    Level up improves your character's skills and increases your chances of success against other players online. You'll find that more experienced opponents are at an advantage in terms of skills and scoring bonuses.

    Rewards and objects are not automatically assigned when you level up. To get the new unlocked features you will need to purchase them with Abstergo credits. You can earn credits in the following ways:
    - Moving up in level
    - Completing the game sessions
    - Finishing in the top three positions in a competitive session
    - Being the best player on your team
    - Winning a team session
    - Obtaining titles
    - Receiving loyalty rewards (rewards awarded for playing regularly)



    Below we will list which items are unlocked as you progress up the level.

    KILLING BONUS

    Base:
    Kill the prey from the ground +100

    Area:
    Kill the prey from a rooftop while it is below +100

    Acrobatics:
    Kill your prey while climbing or crouching +200

    Hidden:
    Kill your prey while you're hiding in a crowd, on a bench or in a pile of hay +300

    Rapacious:
    Kill the prey from below while it's on a +450 rooftop.

    Contestation
    :
    Kill the prey the moment it stuns you +100

    With the gun:
    Kill the prey with the skill Gun +100

    With poison dart:
    Kill the prey with the ability Poison Dart +200

    ACTION BONUS

    First blood:
    Make the first kill of the +50 session

    Execution:
    Use the Gun skill to kill a running prey +100

    Half air:
    Kill the prey with the skill Gun +100

    Concatenation:
    Perform two different main actions (kill, stun or escape) within 10 seconds +50

    Multiple escape
    :
    Escape from two pursuers at the same time +100


    Miracle:
    You escape from a tracker less than 10 meters from you +50


    Revenge:
    Kill the player who killed you last time before another +50

    Ambush:
    Kill or stun an opponent after entering his field of view +100

    Saviour:
    Kill a prey less than 10 meters from his own prey +50

    Poacher:
    Kill a prey while another tracker is less than 10 meters +50

    Killing on the ground
    :
    Perform a ground kill on your prey after it has been killed by another player +50

    Poison:
    Use the poison to kill a prey + 200

    Landing:
    Kill the prey while stunned +50

    Solicitation:
    Another player kills a decoy, bodyguard or clone passerby +100

    Intercepted:
    Another player kills your poisoned prey before the poison takes effect +50

    Variety:
    Get 5/10/15 bonuses in one session +200/+400/+600

    DEFENSE AND ESCAPE BONUS

    Dizziness:
    Stun a tracker +200

    Honorable death:
    Stun a pursuer while he's killing you +100

    Basic Escape
    :
    Escape the pursuer while the escape indicator is in the red zone +100


    Elusive escape
    :
    Escape the pursuer while the escape marker is in the yellow zone +150

    Hidden escape:
    Escape the pursuer while the escape indicator is in the blue zone +200


    Brutal escape
    :
    Escape while stunned +200

    APPROACH BONUS
    Incognito:
    Kill the prey while your approach indicator is at maximum +350

    Silence:
    Kill the prey while your approach indicator is on Silence +250

    Discretion:
    Kill the prey while your approach indicator is on Discretion +150

    I'll take a chance
    :
    Kill the prey while your approach indicator is on Hazard +50

    Concentration:
    Kill the prey after following it for at least 3 seconds while the kill or stun icon appears on its head +150

    TEAM BONUS

    Resuscitation:
    Help a dazed ally get up +50

    Multiple homicide x2
    :
    Your team killed two prey in 3 seconds +100

    Multiple homicide x3
    :
    Your team killed three prey in 6 seconds +250

    Multiple homicide x4
    :
    Your team killed four prey in 9 seconds +400

    Hoaxing:
    Your team stuns two trackers in 3 seconds +100

    Assist:
    An Ally +50

    Stun assistant:
    Stun a tracker hooked by one of your +50 allies.

    Lethal assist:
    Kill a prey hooked by one of your +50 allies.

    Opportunist:
    Kill a chased hold by an ally of yours +50

    Diversionary
    :
    An ally has killed a prey chased by you +50

    Rescuer:
    Stun the pursuer of your ally +50

    Rescue:
    One of your allies killed one of your +50 trackers.

    MODE BONUS

    Concealment only:
    Obtained when a player, in the role of prey, is hidden (camouflage, bench, hay pile) +10

    Concealment team:
    Obtained when the player is hidden with 1-3 allies nearby +20-50

    Stolen artifact:
    Steal the other team's artifact in a +150 Artifact Assault session.

    Artifact score:
    Obtained when the player returns the opponent's artifact to his base +500

    Help:
    Obtained when the player kills or stuns an opponent less than 20 meters from an ally with the +50 artifact.

    Recovery:
    Obtained when players return a stolen artifact back to base after collecting it or after killing the carrier +50

    Catch:
    Obtained when player captures enemy controlled territory +250

    Defense
    :
    Obtained when the player kills the last attacker in a territory in the last 25% of the capture progress +50

    Zone conquered:
    Obtained when the player fills the capture progress to 100% +50

    Predomination
    :
    Achieved every 5 seconds when the team conquers all the territories + 50



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