Destiny 2 - Season of the Worthy: Armor Guide

Destiny 2 - Season of the Worthy: Armor Guide

Armor Energy

  • Armor energy types can now be changed in the armor inspection screen
    • It costs 1 upgrade module for 1 modified energy value
    • Armor can also be changed to another energy type at an energy value equal to 1 upgrade mod + the combined cost of upgrading from energy value 1 to its current energy value

Armor mods

  • A Seasonal Armor mod socket can now equip mods for the season of its release, as well as a single season directly before or after the season of release
  • Hands-On mod now provides energy during projectile melee attacks
  • Upgraded armor mods have been added to cover all weapon types for each armor mod that has an upgraded version

Armor Statistics

  • Primary Engrams will drop armor more reliably with greater variance in distributions and higher stat rolls
  • Exotic armor will be more reliable with higher stat rolls
  • Legendary armor will have a better chance to come with higher stat rolls

Drops of the world

  • The number of armor sets available in Global Drops will be increased from 3 to 11 and will include faction rally armor.
  • Various sets of armor that were hard to obtain or previously unreachable will become available as the world falls
  • World Drops are most commonly found in Legendary Engrams

Exotic Armor Balance

Hunter Nerfs & Buffs



  • + Assassin hood (helmet)
    • + Melee and powerful finishers will trigger invisibility and healing effects
    • + The duration of the invisibility will increase, the duration scale depending on the level of the defeated enemy
    • - Bow staff kills will no longer activate invisibility
  • - FR0ST-EE5 (leg armor)
    • - Ability regeneration no longer stacks to increase other class ability perks that generate energy
  • + Khepri's Sting (Gauntlets)
    • + Smoke bombs will deal 150% damage
  • - Orpheus Rig (leg armor)
    • - A single use of Shadowshot will only recover up to 50% of the player's Super
  • + Spine of young Ahamkara (gauntlets)
    • + The explosion radius of Tripmines will increase by 14%

Warlock Nerfs & Buffs



  • + Apotheosis veil (helmet)
    • + Decreased with a guaranteed minimum Intelligence increase of 16 points
  • - Counterverse (Gauntlets)
    • - Damage resistance will be reduced from 40% to 20%
  • + Aspects ophidiens (gantelets)
    • + Slit of all Warlock melee attacks will increase, even during melee ability cooldown
  • + Blood Alchemy (Chest Armor)
    • + Will be redesigned with Blood Magic, a perk that allows the player to extend the duration of a rift they are in by getting killed weapons, which will pause the countdown
  • + Verity’s Brow (casque)
    • + Grenade damage will increase by 10% per stack
    • + A player's allied grenade recharge rate increases when the player throws a grenade
    • + The number of allies that benefit from this buff will be displayed in a text notification to the player

Titan Nerfs & Buffs

  • + Ashen Awakening (Gauntlets)
    • + Fusion grenade shots will refund the energy of the grenade, the scale of the amount of this energy refunded depending on the level of the defeated enemy.
  • - Antaeus Wards (Leg Armor)
    • - Chip damage through a shield generated by a slide will no longer occur
  • + Doomfang Pauldrons (Gauntlets)
    • + A bug that sometimes caused armor to grant super energy on melee attacks while super is in use will be fixed
  • + Dunemarchers (Leg Armor)
    • + The static charge radius will increase from 12 to 20 meters
  • + Mk.44 Stand Asides (Leg Armor)
    • + The time between the start of a sprint and the activation of the shield will be reduced from 1,25 to 0,5 seconds
  • - One-eyed mask (helmet)
    • - Target marker will be replaced with target highlighter to prevent players from detecting targets through walls
    • - There will no longer be a damage bonus when a marked target is defeated
    • +/- The previous on-screen that would occur when defeating a marked target will be restored, but will last 6 seconds instead of the previous 8
  • + Separation enclosure (chest armor)
    • + Melee and powerful finishers will trigger the explosion
    • + The damage and radius of the explosion will increase in proportion to the level of the defeated enemy
  • + Stronghold (Gantelets)
    • + Maximizes sword defense stats, resulting in a high defense guard that doesn't decay over time or lose guard energy when hitting
    • +/- Retains its existing healing functionality with Clenched Fist and +10 in Resilience or Recovery

This listing is part of a series on the patch for the Season of the Worthy update. Check out the rest of the 2.8.0 patch notes in this main guide.



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