FIFA 21 Update 1.06 patch notes

FIFA 21 Update 1.06 patch notes

FIFA 21 Update 1.06 patch notes

  • gameplay
  • Made the following changes:
    • Adjusted referee logic in potential yellow card scenarios, with the aim of reducing the likelihood of a yellow card being given.
    • The Ball Roll to Tower of Scoop combination now requires a five-star skill move rating to perform.
    • Added the "Royal Wave" celebration to the pool of celebrations that can occur when requesting a random celebration.
  • Resolved the following issues:
    • Sometimes the referee would end play in inappropriate situations during the time out.
    • Sometimes players could briefly float in the air after a physically challenged header, pass, or shot.
    • Following specific dribbling sequences, the processor AI stopped approaching the ball carrier, at certain difficulty levels.
    • The instant hard tackle would sometimes cause the player to leap farther than intended due to an animation inconsistency.
    • Users could trigger directed executions and player locks on other users who were locked to a player when using auto positioning.
    • In rare cases, in some stadiums, the goalkeeper could get stuck trying to retrieve the ball.
    • The reservation scenes were not appearing in some cases due to a player injury.
    • In some cases, the concurrent mode CPUI AI would frequently switch between two tactics when losing a match by two or more goals.
    • In some off-game scenes, players' heads moved erratically.
    • When a skater collides with a goalie, the skater's animations can be visually corrupted before recovering.
    • Following a shot related to the goal frame, the frame could shake erratically.
    • In rare cases, a goal was counted as an own goal instead of being awarded to the correct player.
    • When an advantage call occurred while the first half was ending, the on-screen advantage icon sometimes persisted in the second half.
    • Following a foul of a tackle in the box, the foul and the penalty kick were sometimes not awarded.
    • In some situations after a header pass, an unnecessary defensive auto-switch can occur.
    • Adjusted the involuntary placement of players in skill game practice scenarios.
    • The formatter overlay would display incorrect button captions in certain situations when using mouse and keyboard controls.
    • Team Press's Defensive D-Pad Tactics icon was not always showing the correct action status until D-Pad Defensive Tactics were requested again. It was a visual problem only.
    • In some modes, the Reader Lock setting remained on even after it was set to Off by the reader.
      • This impacted FUT Champions, Online Draft and Play A Friend Friendlies.
  • FIFA Ultimate Team
  • Made the following changes:
    • Added new animations to the Transfer Market tab of the Teams screen when an item you bid on is either outbid by another player or if you have won the item.
    • When using the radial menu on the Transfer Market tab of the Squads screen, a new icon has been added to indicate the current bid status of the selected player item.
    • When you select an anthem, crowd chants, goal song, or club nickname item in the transfer market, the audio can now be previewed from the Auction Options screen.
    • Updated some Co-Op messaging windows to be more specific.
  • Resolved the following issues:
    • Match lobbies displayed a one-way digital ping value instead of round trip.
      • The displayed value is now the round trip ping value, which means that a higher value will be displayed.
      • It was a visual problem only.
    • Club badges were not showing on kits during matches in some FUT game modes.
    • Squad Battles displayed two different Battle Point values ​​after the match was over.
      • This was a visual issue only, the player was receiving the correct number of battle points.
    • When using the Compare Prices function, some of the text on the screen was incorrectly colored, which made it difficult to read.
    • Updated the overlay color when adjusting a bid to make numbers more readable.
    • When claiming a Season Progress Player Item Reward, while having other Player Items on the Transfer List, the corresponding animation would display the highest OVR Player Item of the transfer list instead of the player item reward.
    • In some cases, Anthem's previews were not playing in the My Stadium customization.
    • In squad battles, the player's rank was not visible in the Your Rank tab in some situations.
    • The first goal scored in a game was not available in the post-game highlights.
    • Some badge elements displayed a placeholder image.
    • When you search for Home and Away Kits in My Stadium, the filters are now available.
    • Some UI elements were not showing in the More options menu.
    • When browsing the transfer market, the co-op friend list can sometimes create a button conflict.
    • Fixed a potential stability issue that could occur in Squad Battles when the ball was out of play.
    • An error was occurring when attempting to start a FUT Co-Op Squad Battles match where one or more of the captain's team player items matched the opponent's team player items.
    • When switching between Confetti and Fireworks items in My Stadium, visual corruption may occur in the middle of the stadium.
    • Some My Stadium customization changes were not saved correctly if the player viewed the screen multiple times in the same session.
    • Inactive button captions would display if the player used a "Take me there" button and immediately after attempting to navigate using the left stick.
    • The camera during the substitution scene would be blocked when using a Quick Sub in a Co-op Team Battles match.
    • Some TIFO items did not have an image.
    • Stability issue when using the View Player Info button after a Co-op match.
    • Scoring more than one counter-goal did not result in the cancellation of the match.
      • It worked fine in other online game modes.
    • Several button captions for the left stick were displayed on the Top 200 Squad Battles leaderboard screen.
    • A placeholder text was present on one of the elements of the hymn.
    • The Assisted Headers Controller tuning could have been enabled in the online FUT modes.
    • The Premier League logo was difficult to see on the project summary screen.
    • There could be a stability issue when entering FUT after playing a kick-off match.
    • The placeholder text was displayed during the Co-Op invite flow.
  • Football Volta
  • Made the following changes:
    • Updated UI in VOLTA Squads to allow players to see the following:
      • Division and rank of the active event from the HUB VOLTA Squads.
      • Rewards available in the active event.
      • Placement Matches information until the player has completed all 5 matches.
    • Added stars to the unique rewards for obtaining a new division in VOLTA squads.
      • There will be an award claim stream for players who have already earned their unique award for a division.
    • Reduced the impact of excessive flair actions such as skill moves on the match score calculation.
    • Increased impact of goals scored on match odds calculation.
  • Resolved the following issues:
    • Your avatar's match rating was sometimes too low, despite a good performance, if a match ended very early, such as in a “First to 5 Goals” match where all 5 goals were scored quickly.
    • Kick-ins from AI teammates sometimes kicked the ball towards an unintentional target.
    • Stamina and fatigue effects avoided for unintentional impact on players during matches.
    • In VOLTA Squads, the VOLTA COINS and growth bonuses you get when playing with friends are not applied to all players when playing with invited teammates.
    • A directed race indicator would not be displayed if the opponent was performing a directed race first.
    • Recruitable avatars sometimes wore clothes by default.
    • In some cases, the name above the drive indicator was not formatted correctly.
    • Following a match with 3 or more players controlled by the user, on the Match Result screen, “My Stats” were not calculated correctly if another player left the match before kick-off.
    • The player's avatar 2D portrait can display a placeholder image.
    • The inventory limit may have been exceeded.
    • The text “Claim Reward” was difficult to read on the Objectives screen.
    • Pre-game scenes can sometimes display the wrong type of match.
    • In Featured Battles, after reaching a milestone, the “next reward” displayed was the reward you just earned.
    • The progress animation on the post-match event progress screen was not displaying correctly.
    • Avatar face morph customizations were not always saved.
    • The post-match recruiting screen can be visually corrupted if a player has not set a "Known As" name.
    • Sometimes VOLTA COINS and Skill Points were not immediately updated on the Menu UI after the match ended.
      • This was only a visual issue and players were receiving the correct amount of VOLTA COINS and skill points.
    • In some languages, some goal descriptions were cut.
    • Updated text in Featured Battles so it doesn't overlap with other UI elements.
    • Fixed an inconsistency in the text where recent teammates in VOLTA squads were referred to as recent teammates.
    • Updated Ed Van Gils model during cutscenes.
  • Career mode
  • Made the following changes:
    • Added the ability to select a player for a training drill when they were already selected for a training drill. This will result in a confirmation pop-up.
    • Adjusted training user interface to highlight potential sharpness gains where applicable.
    • Made planning rules easier to view on the weekly training planning screen.
    • Potential increased variety of styles of kits, boots and accessories for young players.
  • Resolved the following issues:
    • Sometimes an incorrect press conference question could be asked after the player had won their respective league competition.
    • When you enter a match through the Interactive Sim Match, Player Lock becomes unavailable.
    • In a rare situation involving a small team, the player-controlled team could be filled with goalkeepers during the simulation for an extended period of time.
    • After creating a new Career Mode save and immediately setting up a Scouting Network, the Finances screen would not display correctly when entered.
    • Central attackers were taking unintentional time to retrain as strikers.
      • Some center forwards can still take a long time, albeit less than before the above change, to train as a striker due to their attributes.
    • When entering a match after half of it has been simulated, the in-game camera would unintentionally zoom out.
    • Fixed some cases of news items not displaying correctly.
    • Young Scouts sometimes found similar numbers of highly rated and high potential players regardless of the country they were looking for.
    • The player's value can sometimes greatly exceed a player's release clause.
    • A News article incorrectly stated that David Silva's contract was 5 years when it was actually 2.
    • It was possible to display the OVRs of unspotted players via the team sheet import screens.
    • After recalling all scouts to the GTN, a confirmation window might appear incorrectly.
    • Upon exiting the Weekly Schedule screen, the player would be directed to an incorrect screen.
    • Improved transitions between training exercises.
    • Changing the planning rules in the calendar or weekly planning did not always highlight the correct dates.
    • On the Budget screen, transfer amounts did not count towards the number of players purchased when the transfer was made outside of a transfer window.
    • In some cases the wrong board target was set for the UEFA Champions League.
    • When changing a player's gloves, the change was not always saved and applied.
    • Players with a high OVR were sometimes withdrawn earlier than expected.
    • When playing Bundesliga in Player Career, some of the text on the My Career screens was hard to read.
    • The value of clubs for some clubs was growing faster than expected.
    • Acquiring a player through a player swap transfer did not meet the appropriate board objectives.
    • Post-match screens sometimes showed that a team won a two-man game by away goals when they actually won by penalties.
    • An incorrect confirmation window might appear when deleting a team sheet.
    • Typing error in the Achievements tutorial screen in Player Career.
    • Adjusted several user interface button captions.
    • Update of some outdated information from Club Bio.
    • The Reply option did not work during conversations with the reader when using a mouse.
    • Addressed some potential stability issues.
  • Professional clubs
  • Made the following change:
    • Increased the window in which a celebration can be requested.
  • Resolved the following issues:
    • When changing the active camera, the radar did not move immediately in some situations.
    • The correct size and weight did not always apply to the Virtual Pro 3D preview in the My Pro tab.
    • An incorrect OVR may display for Center Forward Virtual Pros under certain circumstances, depending on the size and weight of the Virtual Pro.
    • Fixed a rare case where a player could unintentionally take control of Virtual Pro from a teammate.
    • Team badges would display placeholder images in stadiums.
    • Accessibility options did not always work as expected.
    • The scoreboard could show incorrect in-game booking information.
    • When playing King of the Hill as a goalie, the radar would not display the hill correctly.
    • Starter customizations for AI teammates were not saved.
    • In a specific case, a confirmation window did not appear when modifying custom tactics.
    • UI elements can sometimes move incorrectly when customizing hair color.
    • UI elements can sometimes overlap when modifying a club kit and crest.
    • Some text on the screen would overlap when transitioning directly between matches.
    • After winning the Mystery Ball Cup, the trophy would float during post-match celebrations.
  • General, audio and visual
  • Made the following changes:
    • Addition of 2 player star heads inherited respectively for Jack Rose and Adil Rami.
      • These will only be available after a server release. Please follow the EA SPORTS FIFA Tracker to find out when they will be live in-game.
    • Updated some badges, kits, audio, billboards, tifos, broadcast packages, stadiums, stages and banners.
  • Resolved the following issues:
    • Players who are part of Adidas All-Stars were not on the club transfer list for their normal club.
    • Sometimes the Co-Op camera would shift focus unexpectedly during a corner.
    • Fixed a camera specific obstacle on the Signal Iduna Park stadium.
    • Fireworks did not show up in some stadiums during the UEFA Europa League final.
    • Some parts of the Skill Games UI became unresponsive when the right stick was remapped through accessibility settings.
    • Custom Co-Op camera settings could create visual issues on the Carrow Road stadium.
    • Choosing to play with ultimate difficulty in a CONMEBOL Libertadores tournament would result in the Play Match screen showing the difficulty as Legendary.
      • This was a visual issue only, the correct difficulty was used during the game.
    • Updated the highlight color used when swapping teams in the CONMEBOL Libertadores tournament.
    • Sometimes the “Handful For Defenders” overlay would show a player's conversion rate of 200% when playing in LaLiga.
    • A button call was incorrectly formatted in the game plans tutorial message.
    • Interrupted animation would occur as a result of a penalty kick awarded for a handball in the box.
      • The penalty kick in this specific case could only be taken if the Handball parameter was activated.
    • Audio was sometimes interrupted for brief periods during a game.
    • Fixed several instances of incorrect comments during a match.
    • Addressed several potential stability issues.
    • Addressed several minor audio issues.
  • Start
  • Resolved the following issues:
    • If the Rewind feature was used during the match, it would not end as a forfeit if a team ended up with 5 red cards.
    • After rewinding, incorrect comments sometimes played into the highlights of the match.
    • After rewinding, the pause menu countdown user interface may remain on the screen.
    • When viewing a replay and transitioning between players, the player indicator was moving faster than expected.
    • Sometimes a Team Select UI element displayed incorrectly when hovered over by the mouse cursor.
    • Stability issue when selecting to play a FUT match during FIFA 21 New User Stream.
    • In Mystery Ball, when playing VOLTA FOOTBALL, goal values ​​were sometimes calculated incorrectly.
    • Weather or pitch wear would carry over to a VOLTA FOOTBALL kick-off match if a previous 11v11 kick-off match had either setting set in the game settings.

For more information on this update, visit the Official FIFA Forum.








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