Mortal Kombat 11 Update 1.28 patch notes

Mortal Kombat 11 Update 1.28 patch notes

Mortal Kombat 11 Update 1.28 patch notes

The latest patch for Mortal Kombat 11 doesn't add any new content to the game, but instead focuses on balancing and other small game fixes. You can read the full patch notes below or on the Mortal Kombat 11 website.

General gameplay settings

  • Move list corrections
  • Fixed minor issues with several increases
  • Fixed minor visual and audio issues with several brutalities

Character-specific adjustments



  • D'Vorah - The number of wasps currently affecting an opponent will sometimes no longer reset if Strepsiptera logs in while the opponent is reacting to the hit to Swarm
  • Kano - Snake Bite's first shot now has 1 more active image and second shot has 1 less startup image
  • Kano - The reaction to the blow to Figjam Amplified (Back Punch, Back Punch, Front Kick, Amplify) will no longer sometimes use the wrong blood color against certain opponents
  • Kotal Kahn - Now has 1050 health (up from 1100)
  • Kotal Kahn - Fixed an issue with the Eztli totem pole providing higher healing than intended when stacked with other types of totems
  • Kotal Kahn - Chicahtoc and Eztli totems no longer have Kustom variation restrictions in Kompetitive modes
  • Kotal Kahn - Yeyecame Disk Amplify's first hit now has a slightly farther range and the projectile now has 10 frames with less hitting advantage
  • Kung Lao - Sweeping Razor (Away + Back kick) without hat now correctly triggers Krushing Blow reset conditions
  • Shao Kahn - Now has 1100 health (up from 1050)
  • RoboCop - Now has 1050 health (up from 1000)
  • RoboCop - Getup / Flawless Block Attack hit zone adjustment (Up + Back Punch)
  • Sheeva - Dragon Drop is now offscreen for 2 more frames before his drop attack begins
  • Sheeva - Dragon Stance now has 2 additional starter frames
  • Mileena - Poisonous Butterfly (worms + back kick) now has aerial frames when Mileena is not on the ground
  • Mileena - Reactions to the hit to Kahnum Dash Amplify, Kahnum Dash Further Amplify and Ridin 'Dirty (Front Punch, Front Punch, Front Punch + Front Kick) now have frames in flight when Mileena is above ground
  • Mileena - Fixed a rare issue where playtime (Towards + Front Punch, Back Punch, Back Kick) could leave a lingering visual effect on some costumes
  • Rambo - Slightly adjusted affected areas and push back areas of base workout (Away + Front Punch)
  • Rambo - Lieutenant Drop (Towards + Back Kick) now has airborne frames when Rambo is not on the ground
  • Rambo - Hidden M60 and Hidden M60 Amplify will no longer sometimes use incorrect animation when Rambo is hit by Kronika's reverse time





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