Mount and Blade II: Bannerlord Siege Lag - How to Repair

    Mount and Blade II: Bannerlord Siege Lag - How to Repair

    Some players experience issues in Mount and Blade II: Bannerlord when attempting to besiege an opponent's territory. There is a significantly heavier form of lag that increases during this time, and it should almost happen in a massive game like this, where multiple armies fight each other with massive pieces of siege gear throwing themselves against walls. of a castle. What's the best way to deal with it?


    To solve this type of problem, the first thing to do is to go to Bannerlord and change the graphics settings on your machine. You want to reduce parameters like shadow type, particle effect, terrain quality, environment details, texture filtering, character details, shaders and whatever else you can try. to reduce the quality of the game. While it may not look the best when you play it, these should further improve the performance of the game, ensuring you can keep playing without too much lag.


    However, this may not always be a good solution. You can still run into problems when trying to besiege a territory. If you continue to have issues with it, try saving the game after the battle, restarting your machine, and then trying again against another territory. Restarting your computer or taking a break from gaming and giving it a fresh start from your desktop might solve it.

    If that doesn't solve the problem, try reducing the battle size of your armies, which is an option you can find in the performance tab. This way, it reduces the maximum number of units you can have in a battle, further reducing any potential issues you might encounter. Players have reported that this has increased their FPS. Others have said that when the territory gate goes down performance increases so if the problem persists you might want to focus on attacking the entrance as best you can to remove it and improve it. the quality.



    Bannerlord is currently in Early Access, and the developers released it not to be in a final release. These issues will likely go away in future developer fixes when the Taleworlds Entertainment development team attempts to resolve these issues.





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