Rainbow Six Siege Update 1.96 patch notes

Rainbow Six Siege Update 1.96 patch notes

Tom Clancy's Rainbow Six Siege update 1.96 patch notes

The update weighs in at around 7,4GB on PS4. The fix has already been rolled out to PC, and Xbox One owners can expect to see it in their download queue the week of October 26. The console version of this patch also includes patch Y5S3.2 which was released for the PC version of the game on October 5, so this patch notes list is a bit longer than the PC notes list.



Here's the full list of patch notes for Rainbow Six Siege update 1.96.

Balancing

  • As
    • Reduced the number of explosive ticks of the SELMA Aqua Breacher to 2 ticks (from 3).
  • Gel
    • Added ITA12S as a secondary weapon.
  • Glaz
    • Reduced vision recovery time to 0,4s (from 1s).
    • Movement penalty reduced from 50% to 12s (was 6s).
  • Melusi
    • The primary MP5 will replace the T-5. The optics available on the MP5 will be the red dot, holography and reflex.
  • Oryx
    • The T-5 primary will replace the MP5. The optics available on the T-5 will be the red dot, holographic, reflex, and 1,5x scope.
  • Ballistic shields
    • The Guard Break effect occurs when Operators with a Ballistic Shield are hit by an explosion or take certain types of damage (from a scale of a minimum of 50 to trigger Guard Break to 100 damage).
    • The severity of the guard break is proportional to the damage done to the shield. Electrical damage and the minimum 50 damage threshold will trigger the minimum force guard breaking animation.
    • Melee damage, concussion effects, sound blasts, and blasts of 100 damage or more will trigger the maximum force guard breaking animation.
    • Operators placed behind a Clash, Monty, Blitz or Fuze are now also partially protected from explosion damage (this still applies even if they belong to the opposing team). This protection also applies if the screen is on the operator's back. Explosion damage is calculated proportionally based on the operator's exposure to the explosion.
    • Instead of folding Mountain's expandable shield, it now serves as a break-guard animation.
    • Shield explosion protection reduced to 66% (was 80%).
  • TCSG12 + ACS12
    • Damage reduction is now more gradual to reach minimum damage at 50m (was 20m).
    • Damage at maximum range has been increased to 68% (was 48%).
    • Suppressor damage penalty normalized to -12,5% ​​regardless of range.

Gameplay updates

  • Defuse interaction changes that allow players to recover defuse, even in situations where it might have been originally unreachable, due to falling into hard-to-reach spaces.
  • Chat filter feedback system improvements.
  • The ban ticker has been disabled for custom games. It will remain visible in all other game modes.

Bug fixes

  • General
    • FIXED - Sometimes defenders spawn on top of each other when in the master bedroom on the 2nd floor of the chalet.
    • FIXED - Players are unable to cross the half wall / railing on the stairs in the Chalet 2F Library.
    • FIXED - The fallen defuser can be hard to retrieve behind the 2F Cigar Balcony table on Kafe.
    • FIXED - Barbed Wire (PvE) causes issues in Situation 10.
    • FIXED - Poor lighting inside the cabinet between the sofas in the chalet bar 1F.
    • FIXED - Players can use a deployable shield to get to the counter next to the Chalet Piano.
    • FIXED - Zero's piercing camera can pierce and see through the ceiling in 1F Airplane First Aid.
    • FIXED - Missing SFX when collecting generic items.
    • FIXED - (PvE) Missing pre-boarded doors / windows in a very fortified situation.
    • FIXED - Canceling a ranked queue can sometimes trigger an abandonment penalty even when the player does not join a match.
    • FIXED - The blue light from the Hard Breach secondary gadget can sometimes be seen through a barricade when deployed on it.
    • FIXED - Residual black smoke is visible after destroying some soft walls in the basement of the chalet.
    • FIXED - Minor issues with map resources.
    • FIXED - If a deployable shield is placed in a door, players will sometimes get stuck by the door frame when trying to jump over it.
    • FIXED - Yellow pings are not displayed in replay mode.
    • FIXED - Only the first Trax Stinger deployed can be targeted by the Smart Ping function.
    • FIXED - Frost Welcome Mats become invisible when Frost is killed under certain conditions.
    • FIXED - Spas-15 and Bearing-9 reload animations should be fully restarted when reloading is interrupted.
    • FIXED - Missing burn / fire SFX for small explosions accompanying an explosion.
  • Zero
    • FIXED - Missing or incorrect interaction prompts indicate the Zero's Piercing camera reticle when aiming at certain items / surfaces on the map.
    • FIXED - When aiming through clear, shatterproof glass, Zero's Argus Launcher does not detect any obstacles.
    • FIXED - Zero's piercing camera does not pierce the destructible carpet floor in the Clubhouse 2F Gym.
    • FIXED - Argus Camera Activation SFX can be heard when deployed on an electrified wall.
    • FIXED - Argus Camera can sometimes pierce other gadgets on the other side of a wall.
    • FIXED - Argus Camera cannot pierce the carpet in Great Room 1F.
  • Choc
    • FIXED - When affected by a Breach Charge detonation, Clash's shield is automatically placed on his back.
    • FIXED - Speed ​​penalty does not gradually decrease after being affected by Clash's CCE shield.
    • FIXED - Fixed issue with weapon swapping when Clash's CCE shield is deployed.
  • Nomadic
    • FIXED - Missing fall damage for Nomad when jumping / jumping from an elevated location (PC fix October 1).
  • Rocket
    • FIXED - The SFX fuse for the Hard Breach secondary gadget is too long.
  • Level design
    • FIXED - Various level of detail issues on maps.
    • FIXED - Various clipping issues on the cards.
  • Chalet
    • FIXED - The safe prompt at the stair railings (foyer 1F) is inconsistent and difficult to activate on the chalet.
    • FIXED - Safe box inconsistencies in stair railings (1F playroom hallway and 2F library stairs) on the chalet.
    • FIXED - Defenders can scan attackers through trees and rocks from the EXT Campfire camera on the chalet.
    • FIXED - Navigation issues due to rock collision in EXT snowmobiles on the cottage.
    • FIXED - Drones can drop through the map in the EXT front yard of the chalet.
    • FIXED - Drones can teleport to the Cabin B Storage Shelf by forcing a collision.
    • FIXED - Dim light inside the wardrobe in the 2F master bedroom of the chalet after breaking the doors.
  • Border
    • FIXED - Disposable gadgets can be thrown through walls above certain windows on Border.
  • Flag
    • FIXED - Yellow pings do not appear immediately when targeting TVs on Clubhouse.
  • Coastline
    • FIXED - The Valkyrie Camera can be thrown through the wall in Hallway 2F on the coast.

user experience

  • FIXED - Battleye ticker is now fixed. Previous banwaves performed during the season were not visible due to a bug with the ticker.
  • FIXED - In card prohibition phase, the system always prohibits the card on the right when there are two cards on the left.
  • FIXED - Ensure all cards are correctly randomized to appear in the ban card phase.
  • FIXED - Crashes when using Vulkan (patch on PC October 1)
  • FIXED - Various store / cosmetic issues.
  • FIXED - Various HUD / UI issues.
  • FIXED - Reload prompt still appears even when interface preference is disabled.
  • FIXED - The Steel Wave Champions charm is very, very pink.
  • FIXED - Players are getting expired / older notifications and pop-ups.
  • FIXED - Banned players can press the 'Find Another Match' button, causing strange messages in-game.
  • FIXED - Custom color sights are not applied in replay mode.

For more information on this update, visit the official Rainbow Six Siege website. You can also check out the Designer Notes for an overview of the reasoning behind the changes in this update.






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