Teamfight Tactics patch 10.21 patch notes

Teamfight Tactics patch 10.21 patch notes

Teamfight Tactics patch 10.21 patch notes

Ranked rewards

  • If you have placed gold or more in any of the Galaxies ranked stages, you will receive Victorious Hauntling
  • If you have placed gold or more in both Galaxies ranked levels, you will also receive Triumphant Hauntling
  • You will also receive an emote that represents your final ranking in the second Galaxies ranking stage.

systems



  • We changed the store odds at the start of Fates to make the store roll more diverse, more valuable, and more fun (which he did!).
  • Unfortunately, this change also had a few other side effects that we are not happy with. First, the frequency and ease of performing 3-star units (especially in combination with Chosen) was too high across the board. Just like the last patch, we really want to avoid having to reduce the power and excitement of the 3 stars, so we are targeting their frequency instead.
  • Additionally, for players who truly understood the new store rule, it became optimal not to buy or deliberately speculate on units outside of their current game plan. This made Interesting Pivots a more viable option and limited the wider gaming experience.
    • Removed the Fates change in the store that prohibited unsold champions from repeating themselves in consecutive stores.
    • Changed the chosen appearance rate to reduce some of the worst cases of luck and streaks.
    • You are now guaranteed to see at least one Chosen 2-2.

Features


  • General balance

    • Context for shades: We're reducing their actual stealth time by changing the way the shadow stroke triggers. Stealth will now take effect AFTER 3 attacks, instead of the 3rd attack. Shadows will now automatically attack 3 times, then after the third one lands they sneak up and deal bonus damage on their 4th attack, overall it's a nerf to the trait.
    • Slow Adept's Attack Speed: 2/3 / 5sec β‡’ 2,5 / 4/7sec
    • Hunter Bonus Damage: 175% at all levels β‡’ 150/175/200/225%
    • Moonlight (5) now exists: stars the 2 lowest champions.
    • Mystic Magic Resist: 35/95/175 β‡’ 40/100/200
    • AD and PA Ninja: 50/120 50/150 β‡’
    • Shadows now gain the Stealth effect AFTER their 3rd attack instead of FOR the 3rd attack. Additionally, bonus damage now applies every 4 attacks rather than every 3.
    • Shadow bonus damage: 100/325/650 β‡’ 125/400/750
    • Vanguard (8) now exists.
    • Vanguard Armor: 100/250/500 β‡’ 100/250/600/1500
  • Cultists

    • We want to smooth the Cultist power curve because currently the trait provides a large peak in one step, and then decreases significantly in the next step.
    • Going forward, upgrading cultist units will help Galio take the game to the next level, while retaining the big spike that comes with playing 6 or 9 cultists. This change also makes playing 4 or 5 Cultists, while not optimal, not totally and utterly useless.
    • Each star level your cultists have will grant Galio + 12% bonus health and attack damage. For example, three 1 Star Cultists will grant Galio + 36% additional HP and AD.
    • Galio Base Health: 1600/3800/6666 β‡’ 1000/1750/2500
    • Galio Base Attack Damage: 125/400/1000 β‡’ 80/180/400
  • Divine

    • Rework: Upon attacking 6 times or dropping below 50% health, divine units remove all crowd control and ascend, taking 66% reduced damage and dealing 50% more actual damage during the time of ascension .
    • 2 Divine: 4 seconds
    • 4 Divine: 6 seconds
    • 6 Divine: 9 seconds
    • 8 Divine: 13 seconds
  • Fortune

    • Average Fortune Gold Value (3) - 0 Loss: 3g β‡’ 2,5g
    • Average Fortune Gold Value (3) - 1 loss: 6,5g β‡’ 6g
    • Average Fortune Gold Value (3) - 2 losses: 11,5g β‡’ 10,5g
    • Fortune (3) - 4 losses: removed the possibility of 5 cost drops
    • Average Fortune Gold Value (6): 10,25g β‡’ 11,65g
    • Fortune (6) reduces chance of a cost drop by 5.

The champions



  • 1 level

    • Diana disc: 4/5/6/10 4/5/6/9 β‡’
    • Restore Elise's health on attack: 40/80/120 β‡’ 40/80/160
    • Nidalee Javelin Throw Damage Bonus Per Hex: 10% β‡’ 20%
  • 2 level

    • Aphelios turrets now stop firing when Aphelios is deactivated
    • Jarvan Dragon Strike Damage: 175/250/500 β‡’ 175/250/750
    • Starting Jax / Total Mana: 50/100 β‡’ 60/110
    • Teemo Sporecloud Dart Damage: 200/300/600 β‡’ 300/450/900
  • 3 level

    • Knowledge of Kennen Slicing MaelstrΓΆm: 300/450/900 β‡’ 300/450/1350
    • Veigar's spell power gain on kill: 1/2/4 β‡’ 1/1/2
  • 4 level

    • Ahri Health: 650 β‡’ 600
    • Ahri Spirit Bomb Damage: 500/800/4000 β‡’ 500/750/3000
    • Jhin's Fourth Hit Damage: 444/500/4444% β‡’ 444/500/1234%
    • Torn Energy Breaking Wave Damage: 300/450/1500 β‡’ 300/450/1350
    • Talon Truestrike Damage: 200/225/300% β‡’ 200/225/250%
  • 5 level

    • Azir Warlord's Division Damage: 200/350/2000 β‡’ 200/350/8888
    • Kayn's Damage Gathering Slash: 450/600/6666 β‡’ 400/600/6666
    • Kayn's Shadowform Damage Bonus: 75% β‡’ 50%
    • Lillia Lilting Lullaby Sleep Duration: 3,5 / 3,5 / 8 β‡’ 3/4/8 seconds
    • Zilean Rewind Fate Number of Targets: 2/2/10 β‡’ 2/3/10
    • Zilean Returned Fate Healing: 350/700/3000 β‡’ 350/500/3000

Blog


  • Chalice of Might Spell power bonus: 30 β‡’ 40
  • Gargoyle Stoneplate additional armor and MR per enemy: 12 β‡’ 15
  • Solari Iron Shield Medallion: 250/300/375/500 β‡’ 350/450/600/800
  • Luden's Echo Now deals bonus damage to protected or crowd-controlled enemies, like Statikk Shiv.
  • Luden Echo Base Damage: 200 β‡’ 180
  • Luden's Echo Bonus Damage: 180
  • Quicksilver Duration: 12 seconds β‡’ 10 seconds
  • Statikk Shiv Damage: 85 β‡’ 75
  • Statikk Shiv Bonus Damage: 85 β‡’ 175
  • Statikk Shiv: Fixed a bug where the Lightning Chain could break if it encountered a non-targetable unit (Stealth)
  • Zeke's Herald bonus attack speed: 30% β‡’ 40%
  • The ZZ'Rot portal now taunts all nearby enemies at the start of combat with the wearer for 2 seconds.
  • ZZ'Rot Portal Construction Attack Damage: 70 β‡’ 150

Bugs


  • Fixed a typo in Fortune.
  • Morellonomicon tooltip clarified (item applies an effect when the holder deals magic damage with their spell).
  • Fixed an issue where the following units would display the wrong color on their spell's tooltip when receiving spell power: Tahm Kench, Hecarim, Nunu, Azir, Kayn
  • Pyke's ability now strikes lightly in front of him, allowing him to hit cornered units.
  • Fixed a rare issue where Strange Chosen Ones could spawn in the Shop, but purchasing them would give you a 1 * copy of a different unit
  • Kayn no longer throws if there are no enemies within range that he could hit
  • Sett can no longer cast Showstopper on an enemy Sett that is out of combat because of the boss.
  • Fixed some bugs with specific Fortune loot tables dropping a bit more than expected. Thanks LeDuck!

Mobile

  • Condensed dashboard health bars on mobile.




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