The Elder Scrolls Online Update 29 v6.3.0 PTS Patch Notes

The Elder Scrolls Online Update 29 v6.3.0 PTS Patch Notes

There are two new dungeons to try in Update 29 - Black Drake Villa and The Cauldron - but the update to the champion point system is perhaps the most impactful change coming to The Elder Scrolls Online in patch v6.3.0. The current system, which includes 9 constellations in total and an assortment of "stars" to choose from, will receive a massive overhaul in v6.3.0. Constellations will be reduced to three (Warfare, Fitness, and Craft), and champion point allocation will work differently than before.



The basic idea remains the same: You'll earn Champion Points while playing The Elder Scrolls Online, and place them in “stars” in the three new constellations that will debut in Update 29 patch v6.3.0. 30 PTS. Instead of each point increasing a stat by a small margin, each passive star will be broken down into thresholds that unlock a larger and more substantial stat boost once the required number of Champion Points has been invested. For example, you will now have to invest for example 29 champion points in a star to gain the first bonus. Each star will have different requirements, but the idea here is to flatten the vertical progression in the champion point system into something more deliberate and horizontal once Update XNUMX goes live.

There are even "active" passives that must be equipped to take effect, which is done by dragging them into one of the four slots available for that specific constellation (for a total of 12). The champion point cap is also increasing in The Elder Scrolls Online v6.3.0 from its current cap of 810 to 3600. To make this increase more acceptable, the curve in which champion points are earned in The Elder Scrolls Online Update 29 PTS is being adjusted in patch v6.3.0 to speed up point acquisition, at least in the early stages.



The Elder Scrolls Online Update 6.3.0 PTS patch v29, like the changes to the Armor Passives, which you can read below. You can download the PTS and try v6.3.0 from The Elder Scrolls Online launcher by clicking the cog in the Settings menu at the top and then activating the PTS. Remember, since The Elder Scrolls Online v6.3.0 is testing everything you see here in the patch notes can and likely will change before the release of Patch 29 v6.3.0 in March. Be sure to provide feedback on The Elder Scrolls Online PTS Forums to ensure v6.3.0 is in pristine condition when uploaded.

The Elder Scrolls Online Update 29 v6.3.0 PTS Patch Notes

“Welcome to The Elder Scrolls Online v6.3.0, with the Flames of Ambition DLC and the start of the year-long Gates of Oblivion adventure! This DLC adds two new 4-player dungeons to face - Black Drake Villa and The Cauldron - in addition to several new sets of items, collectibles, achievements, and furnishings.

Update 29, the last free base game update for all players, brings a number of significant changes and new features. First, we've updated the entire champion point system with a new user interface and brand new stars for your characters to choose from. Equipped pieces of armor now passively increase your character's effectiveness, and you can view additional combat stats in a new advanced stats user interface.

Housing enthusiasts will be excited to use a new feature to quickly travel outside of your home, and we've made several improvements when previewing furniture and guests. We've also added lots of new furniture for you to enjoy!



PC / Mac NA characters were copied this week, but please note that all skills are reset due to the issue described in this forum post, and all CPs are reset using the new Champion system. We hope you enjoy this latest update, which is around 1,85GB in size, and we look forward to hearing your feedback! "

New features / updates / big changes

Flames of Ambition DLC

New dungeons

  • Villa Black Drake: Nestled in the north of the Gold Coast is an abandoned villa built as a retreat for the former Emperor Durcorach, the Black Drake. Rumors speak of a vast library below that contains lore looted from across Tamriel. Hired by a mysterious benefactor, Eveli Sharp-Arrow arrives in search of a precious book and a small adventure, but she soon discovers that someone has set the underground archives on fire. Join Eveli on a race to find the book and defeat the forces behind the all-consuming fire.
  • The cauldron: Long-forgotten ritual sites and ruins from the past fill the mountains of western Deshaan and serve as alluring sources of power for the underhanded forces. When the citizens of a quiet Dark Elven village begin to vanish, all eyes turn to the sinister cult residing in an abandoned mine nearby. Dive deep underground to save the kidnapped people and stop a dark ritual before it can trigger destruction.
  • Black Drake Villa and The Cauldron are 4 player dungeons accessible via the Gold Coast and Deshaan respectively.
    • The entrance to the Black Drake Villa is to the north of the Gold Coast, with the entrance to the east of the Dark Brotherhood Shrine.
    • The entrance to the Cauldron is located in the west of Deshaan, west of the West Narsis Wayshrine. Did we mention you have to go west?
  • Both dungeons include a normal version in addition to a difficult veteran version. Additionally, Black Drake Villa features tricky tricky modes for each of the three boss encounters.
  • There are unique item sets, including two new Undaunted Monster Mask sets, only available in dungeons, in addition to the following rewards:
    • Unique awards of excellence
    • Single skin
    • A unique memory
    • Several titles
    • Unique housing items

New item sets



Several new item sets are obtained through the two new dungeons:

  • Villa Blake Drake
    • True Sworn Fury (Light Armor)
      • 2 - Adds 687 critical spells
      • 3 - Adds 129 spell damage
      • 4 - Adds 1096 Maximum Magicka
      • 5 - Adds 708 critical spells and increases your critical damage by 4%. This bonus doubles to 1416 Spell Criticality and 8% increased Critical Damage when you are below 75% Health. This quadruple bonus to 2832 critical spells and 16% increased Critical Damage while under 50% health.
    • Wrath of Kinras (medium armor)
      • 2 - Adds 129 weapon damage
      • 3 - Adds 657 Weapon Critical
      • 4 - Adds 129 weapon damage
      • 5 - Dealing damage with a light or heavy attack grants you a stack of Burning Heart for 5 seconds, up to 5 stacks. While you have 5 stacks, you generate an aura of wrath, granting you Major Berserk, increasing your damage by 10%. While you have an Aura of Wrath, Allies within 12 yards of you gain Minor Berserk, increasing their damage dealt by 5%.
    • Drake’s Rush (Heavy Armor)
      • 2 - Adds 1206 maximum health points
      • 3 - Adds 1096 max endurance
      • 4 - Adds 1096 max endurance
      • 5 - When you crush an enemy, you and up to 11 party members within 15 yards of you gain Major Heroism for 12 seconds, granting you Ultimate 3 every 1,5 seconds. This effect can occur once every 18 seconds.
    • The Behemoth of Encratis (monster mask)
      • 1 - Adds 1096 Maximum Magicka
      • 2 - Inflicting flame damage to an enemy grants you Behemoth's aura for 12 seconds and can reach 12 yards. You and up to 11 party members in the aura reduce flame damage taken by 5%. Enemies in the aura increase their flame damage taken by 5%. This effect can occur once every 15 seconds.
  • The cauldron
    • Unleashed Ritualist (Light Armor)
      • 2 - Adds 1096 Maximum Magicka
      • 3 - Adds 1096 Maximum Magicka
      • 4 - Adds 1096 Maximum Magicka
      • 5 - Inflicting damage on an enemy applies the mark of the ritual to them for 10 seconds. Enemies with your Ritual Mark take 16% more damage from your summoned pets.

      Developer comment: This includes pets summoned from other item sets such as Mad Tinkerer and Defiler. This does not include "familiar" effects, such as the Cliff Racer from the Dive ability or the honor of the Favorite Coldharbour set.

    • Dominion of Dagon (medium armor)
      • 2 - Adds 129 weapon damage
      • 3 - Adds 1096 max endurance
      • 4 - Adds 129 weapon damage
      • 5 - Adds 492 weapon damage to your area of ​​effect abilities

      Developer comment: This set adds 492 weapon damage to your area of ​​effect healing abilities, such as Stamina and Soothing Spores.

    • Guardrail (heavy armor)
      • 2 - Adds 1487 armor
      • 3 - Adds 1487 points of armor
      • 4 - Adds 1206 maximum health points
      • 5 - Activating blocking during combat places a damage shield on you and 3 party members within 18 yards for 2 seconds that absorbs 4000 direct damage. If a damage shield breaks, the shield bearer restores 5680 Magicka and Stamina. This effect can occur once every 30 seconds if a damage shield shatters. This effect can occur once every 10 seconds if no damage shield is broken.
    • Baron Zaudrus (monster mask)
      • 1 - Adds 548 max endurance
      • 1 - Adds 548 Maximum Magicka
      • 1 - Adds 603 maximum health points
      • 2 - Applying a status effect to an enemy grants you a stack of Zaudrus' Ambition for 10 seconds, up to 3 stacks max. When you gain 3 stacks, the stacks are removed and you gain 3 ultimate. While earning Ultimate, you cannot gain additional Zaudrus Ambition stacks for 2 seconds.

New collectibles, outfit styles and dyes

  • Illusionary Salamander Stone Souvenir: Obtained by completing the achievement Conqueror of the Black Drake Villa.
  • Slimy Dagon Skin: Obtained by completing the achievement Cauldron Conqueror.
  • Fire Forged Maul Outfit Style: Obtained by earning the achievement Flame Explorer of Ambition.
  • Shimmering Scarlet Dye: Obtained by completing the achievement Flame Defiler of Ambition.
  • Daedric Hellish Amulet: Obtained by completing the Emperor's Secret Quest.

New hits and titles

Flames of Ambition features over 30 new achievements, four new titles, and a new dye.

  • The title “Ardent Bibliophile” is obtained by completing the Ardent Bibliophile achievement.
  • The title "Flamechaser" is obtained by completing the smothered achievement.
  • The title "Subterranean Smasher" is obtained by completing the achievement Subterranean Smasher.
  • The title “Spark of Vengeance” is earned by completing the Schemes Disrupted achievement.

New furniture

New bust and trophy furnishings have been added to commemorate the victory in Black Drake Villa and The Cauldron dungeons.

New patterns

Two new patterns, Nighthollow and Wayward Guardian, are available for testing through character models. These new designs won't be available when Update 29 launches, and will instead be available sometime after launch.

Basic game

Champion points system update

In this update, we've revamped the entire Champion Point (CP) system with an updated UI and brand new stars to choose from. Now, when creating your character, you'll have more choices than ever before.

  • The objectives of this change include several factors:
    • This new system encourages horizontal progression over vertical progression.
    • The new Champion system reduces the number of passives on one character at a time, reducing calculations per combat action.
    • Extensibility is critical to the health of character progression, and the revamped Champion system offers much more flexibility for future expansion.
  • The constellations have been renamed from Mage, Warrior and Rogue at War, Fitness and Crafting.
  • Constellations have been reduced from 9 to 3, but the variety of stars available to spend points has increased significantly.
  • The stars are interconnected in such a way that spending enough points to unlock the bonus given to a star will also open the way to its connected stars.
  • Stars in constellations are classified into two main types:
    • Non-Slottable: These are stars that give you their rated stats and don't need any additional interaction other than adding the points required to activate the listed stats bonus.
    • Slottable: These are stars that give you their rated stats and must be added to the new champion bar to activate the bonus listed in the star.
  • We've added a new champion bar to the top of the Champion Constellations UI. This allows you to insert up to 4 stars from each of the 3 constellations.
    • You can exchange any split star anytime you are not in combat.
    • The cost of keeping your champion points is always 3000 gold.
  • The CP cap per update has been lifted and you can now spend up to 3600 points. We've adjusted the speed at which you earn CP to account for the increased cap.
  • You still only earn Champion Points at level 50 or above, but as with the original CP system, you can spend whatever you earn regardless of your level.
  • All characters had their base health increased to 16000, from 8744, and their magic and stamina increased to 12000, from 7958.
    • These changes were made to compensate for the loss of the 20% stat boosts obtained with the original champion point system, where spending 100 points in a tree would increase the tree's base stat by 20%.
  • Characters now also take 15% reduced damage to base, to reduce the loss of champion point system mitigation.
  • Characters now start with 20 weapon and spell damage at 1st level and gain an additional 20 per level, up to 1000 at 50th level.

Armor changes

Equipped pieces of armor now passively increase your character's effectiveness to a baseline, in addition to their purchasable passives. Their effects are now shown in the Armor section of the skills screen and are unlocked immediately after unlocking the skill line itself. You can find their effects below:

  • Light armor bonus
    • Reduces damage taken from "magic" attacks (Magic, Flame, Frost, and Shock damage) by 1% per piece worn
    • Reduces Roll Dodge cost by 3% per part worn
    • Increases your movement speed while sneaking by 5% per piece worn
    • Reduces Break Free cost by 5% per part worn
    • Reduces the cost of Bash by 3% per coin worn
  • Penalties for light armor
    • Increases damage taken from "martial" attacks (physical damage, poison, disease and bleeding) by 1% per part worn
    • Increases Block cost by 3% per piece worn
    • Decreases your damage dealt with Bash by 1% per coin worn
  • Medium armor bonus
    • Reduces Sprint cost by 1% per part worn
    • Reduces the cost of Sneak by 5% per piece worn
    • Reduces block cost by 3% per part worn
    • Reduces your damage taken from area-of-effect attacks by 2% for 2 seconds after dodging
    • Increases your movement speed by 2% while immune to Crowd Control
  • Heavy armor bonus
    • Reduces your damage taken from martial attacks by 1% per piece worn
    • Increases the amount of blocked damage by 1% per piece worn
    • Increases damage dealt with Bash by 3% per coin worn
    • Reduces your damage taken while immune to Crowd Control by 2% per piece worn
  • Penalties for heavy armor
    • Increases your damage taken from magical attacks by 1% per piece worn
    • Reduces sprint movement speed bonus by 1% per piece worn
    • Increases the cost of Roll Dodge by 3% per part worn
    • Increases the size of your detection area while stealthing by 10% per piece worn (making you easier to detect)
  • The above changes were made to help increase the effect Armor plays on your build, increasing your basic combat mechanics such as Break Free, Roll Dodge, and Sprint in ways that aren't already apparent in paradigms. Additionally, the “Rock Paper Scissors” effect that Armor was originally intended to follow should have sharper effects in PvP situations, where light armor is stronger against heavy but weaker against medium and heavy. is stronger than average.
  • We've also tried to outright avoid polishing the exact same playstyles that already exist with certain types of armor in an effort to improve armor viability, rather than bolster existing models.
    • For example, light armor has a lot more freedom with most of its stamina costs, but is less effective with absolute soak damage. Heavy armor is now slower but bulkier, and medium armor is slicker but with less sharp bonuses since it has no downsides.
  • All armor passives are now scaled by piece of armor equipped, rather than some of them granting bonuses while wearing 5 or more pieces. This, along with the new Armor penalty and bonus system, should help diversify the build variety and increase the viability of unique options such as 4/3 and the 7 equal weight pieces of armor worn.
    • Light Armor
      • Concentration: This passive now grants 469/939 Spell Penetration per piece of light armor worn, down from 2442/4884 when wearing 5 or more pieces.
      • Prodigy: This passive now grants 0,5 / 1% critical spells per piece of light armor worn, down from 5/10% when wearing 5 or more pieces.
      • Spell Protection: Increased spell resistance granted per rank to 363/726, down from 182/363.
    • Medium armor
      • Agility: This passive now grants 1/2% weapon damage per piece of mid-range armor, rather than 7/15% when wearing 5 or more pieces.
      • Dexterity: Decreased the amount of Weapon Crit granted to 0,3 / 0,6 / 1% per piece of mid-range armor, from 0,3 / 1 / 1,5% per piece.
    • Heavy armor
      • Quick Repair: This passive now increases your healing received by 1% for every 2/1 pieces of heavy armor worn, down from 4/8% when you wear 5 or more pieces.
      • Resolution: Reduced the amount of armor granted per piece of heavy armor increased to 114/229/343, from 121/142/363.
      • Revitalize: This passive now increases the restored resources of your fully charged heavy attacks by 2/4% per piece of heavy armor worn, down from 12/25% when wearing 5 or more pieces.

advanced statistics

You can now view additional combat stats for your character by selecting Advanced Stats from the Character menu. This includes a variety of additional offensive, defensive, and utility bonuses your character currently has based on their gear, buffs / debuffs, skill spending, and champion points. Additionally, Physical Penetration and Spell Penetration have been added to the main stats view.

Quick travel outside homes

There are many reasons to visit your beautiful home, but sometimes you just want to use it as a quick and convenient travel point! For times like these, you can now select the 'Travel Outdoors' option when visiting one of your homes, and it will take you right past the front door without any loading screen. additional. You can of course still travel directly inside, as before, with the “Travel inside” option.

Furnishings and guest preview improvements

You can now preview furniture and furnishing plans directly from your inventory. No more guessing when deciding whether or not to learn a plan! Additionally, Houseguest's previews on the Crown Store now include a selection of voice lines, so you can get a better idea of ​​their overall identity.

New houses

Two new homes are available for testing during this PTS cycle:

  • Kushalit shrine: The recently abandoned Sheogorath shrine that locals call Assalkushalit features a statue of the Mad God in its stone hall. Whether you worship this Daedric prince or want a home nestled in Red Mountain, this portal-filled sanctuary can be yours!
  • Ayleid Ruins of Varlaisvea: The ancient pillars along the AbĂ©cĂ©e Sea mark the site of the once flourishing Ayleid architecture. While no one knows the original purpose of these structures, some claim that soaking in the inner crystal pool of the retreat heals the spirit.

New furniture

In Update 29, we've added several new pieces of furniture to acquire and made some quality of life changes.

  • New dwarf structure objects
    • We have added a new set of 20 Dwarven furniture plans in the Markarth style. These have a chance to appear in Markarth Reward Chests, which are rewarded for completing a World Boss and diving into Daily Quests in The Reach. These plans include various platforms, pillars, and stairs, along with other structural elements - including plans for a fireplace, double door, and tower!
  • New Master Writ furnishings
    • Rolis Hlaalu, the Mastercraft mediator, has 7 new furnishing plans available for purchase:
      • Schematic: Dwarf Minecart, Ornate
      • Pattern: Solitude yarn holder, colorful
      • Master plan: Solitude Well, Noble
      • Praxis: Solitude Hearth, rounded high
      • Formula: Vampiric Cauldron, Distilled Coagulant
      • Design: Refueling station, Solitude Grill
      • Sketch: Dwarf crystal wall lamp, mirror
    • As usual, Rolis handed over some of her earlier furnishing plans to her assistant, Faustina Curio, the Master Writ Achievement merchant. In order to help manage the growing number of furnishing plans in her store, she has consolidated her offerings. His furnishing plans are now grouped into Folios based on their first appearance in his store. Opening a Folio will give you tradable copies of all the blueprints inside it and costs the same price as it would have cost to buy all the recipes for that Folio individually. The most recent set of furnishing plans are always available individually. The content of each Folio is as follows:
      • Furniture folio from Crafter
        • Diagram: device, boiler
        • Formula: Case of bottles
        • Schematic: device, gem stirrups
        • Master plan: Podium, butchering
        • Blueprint: tools, cases
        • Formula: Bottle, Poison Elixir
        • Design: mortar and pestle
        • Master plan: Cabinet, Poisonmaker's
        • Praxis: Orc table with fur
        • Pattern: Orc tapestry, spear
        • Design: orc skull goblet, full
      • Morrowind furnishing folio
        • Blueprint: Mage Device, Master
        • Schematic: Dwarf Gyroscope, Masterpiece
        • Pattern: Dres sewing kit, master
        • Praxis: Hlaalu bath, masterpiece
        • Design: Mammoth Cheese, Mastercrafted
        • Master plan: Candelabra Telvanni, masterpiece
      • Dark elf furnishing folio
        • Formula: alchemical device, master
        • Schematic: Hlaalu Gong
        • Pattern: clothier shape, brass
        • Praxis: Hlaalu Trinket Box, Curious Turtle
        • Design: Miniature garden, bottled
        • Master plan: Hlaalu game table, "Foxes and felines"
      • Summerset Furnishing Folio
        • Sketch: Alinor Ancestors Clock, Celestial
        • Sketch: Figurine, The Dragon’s Glare
        • Schematic: Relic Vault, Impenetrable
        • Pattern: Alinor bed, levitation
        • Map: Alinor Library, Grand Full
        • Praxis: Alinor game table, one-off conflict
        • Formula: artist's palette, pigment
        • Conception: Alinor Grape Stomping Tub
      • Ebonheart furnishing folio
        • Sketch: Silver kettle, master work
        • Blueprint: Frog-Caller, not granted
        • Design: Pottery wheel, always spinning
        • Formula: alchemical device, condenser
        • Praxis: Hlaalu's Salt Lamp, Enchanted
        • Pattern: dark elf tent, awning
        • Diagram: Hlaalu stove, Chiminea
      • Elsweyr furnishing folio
        • Schematic: Elsweyr Gate, Masterpiece
        • Pattern: Elsweyr lounge chair, upholstered
        • Master plan: Elsweyr wagon, masterpiece
        • Praxis: Statue of Elsweyr, Lion of the Sanctuary
        • Formula: Elsweyr incense, scented
        • Design: Refueling station, Elsweyr Grill
        • Sketch: Elsweyr Cage, watermark
    • Faustina Curio now features Skyrim Journeyman and Master Furnisher documents, containing a variety of superior and epic Western Skyrim furnishing plans.
  • New Imperturbable Quartermaster Furniture
    • Two new pieces of furniture are available from Undaunted Quartermasters for those who have braved Black Drake Villa and The Cauldron, and returned to tell the tale.
      • Fountain of the Fiery Drake: At first glance, this draconic accent seems simple, but a quick adjustment lets it breathe flame.
      • Basalt pillar, shiny: While touching this lava-shaped pillar with your bare hands is not recommended at best - it contains a molten core - gently blowing on it might just lighten its glow a bit. Try it and see!
  • New Crown Store furnishings: Ethereal Well
    • The ethereal well is available for testing during this PTS cycle. This furnishings can be found in the Crown Store, or in the Services category, under the new Salvage subcategory. When placed in a house, you and your guests can draw energy from this ancient relic to completely restore your health, magic, stamina, and ultimate.

New antiques

There is a new Antiquity to be found in Western Skyrim: its Ancient Map. Much like ancient maps for other areas, the track for this map can be purchased from many vendors in western Skyrim, but only if you have completed the Pathfinder achievement for the area.

New Battleground Collectibles

Three new emotes are available for you to collect in this update by completing the Battlegrounds!

  • Burning Chaos Ball Emote: Sometimes received as a reward from Battlemaster Rivyn's reward box, obtained by completing Battlegrounds.
  • Chaos Ball Victory Dance Emote: Sometimes received as a reward from Battlemaster Rivyn's Reward Box, obtained by completing Battlegrounds.
  • Chaos Ball Boom Emote: Sometimes received as a reward from Battlemaster Rivyn's rewards box, obtained by completing Battlegrounds.

System mail suppression and organization changes

Starting with this update, emails will now stay in your inbox for a limited time, after which they will be deleted. This reflects the current behavior of mail sent by players.

  • The emails include:
    • Emails sent by NPCs (such as Hirelings)
    • Emails containing Collector's Edition rewards
    • Emails sent for completing PvP activities (such as merit rewards and battlefield completion rewards)
    • Mails sent for completing Random Dungeon Races, such as Premium Undaunted Exploration Supplies mail
    • Mails containing purchases from guild merchants
    • Mails that have been "bounced" by another player (such as CoD items that have been declined)
  • When this update goes live, all emails that you currently have in your inbox will be given a 30-day timer. When that timer is about to run out, the mail will be highlighted with red text and iconography to indicate that it will expire soon. When a system mail expires, that mail (and any items or gold coins that might be attached to it) will be deleted.
  • Additionally, for keyboard / mouse mode only, we've added headers to separate player-sent emails from system messages.

Update 30 Prologue Quest - A Mortal's Touch

The mysterious Dremora, Lyranth, needs the help of a mortal to uncover the secrets of the chests hidden beneath the surface of Tamriel. Join her and find out what answers await as you seek to uncover a plot set in motion by the emperors of old.

  • To start the "A Mortal's Touch" test, you can choose one of the following options:
    • Open the Crown Store and navigate to "Quest Starters". From there, click on Prologue and purchase “Prologue Quest: A Mortal's Touch”.
    • Venture to Grahtwood, Deshaan, or Glenumbra (depending on your Alliance) and look for Rogatus Cinna outside the city walls.

Model Info

For this PTS cycle, we are providing two character models: Flames of Ambition (max level) and Level 25 Flames of Ambition. Both models launch you in Deshaan, outside of The Cauldron.

  • The max level model has all sets unlocked for use in the item set collection system, although set boxes are still available in your inventory.
  • We've also increased the number of transmutation crystals on models to make it easier to craft gear.
  • We would like to know if you prefer to use the bags or the collection of item sets to create your character based on a model!

Combat and gameplay

Combat and Abilities

General

  • Gaining resistances for a particular damage type no longer grants immunity to its respective status effect, and the adjusted racial passives that once granted immunities to compensate for this loss.
  • Monsters no longer have a random chance to apply status effects such as Burn or Poison from their attacks naturally, and will only apply those statuses by intentional means when designed as such.
    • This adjustment should help reduce combat variance in certain encounters, where you apparently take additional damage that is outside of your ability to naturally counterbalance overloads that might apply the Concussed status effect, causing you to take more damage. damage from all sources.
  • Fixed numerous issues where abilities, item sets, and passives that dealt damage had an incorrect chance to trigger their respective status effects.
    • In most cases, this was a 10% reduction to the value most appropriate for their type of attack.
    • You can read more about the base chance of applying status effects under Help -> Combat -> Elemental Status Effects in-game.
  • Fixed an issue where casting another ability right after a ground target ability failed could prevent you from casting other ground target abilities.
  • Synergies created by players will now attempt to suppress their animations whenever you activate other abilities to reduce animation errors when using them in tandem with weaving and other ability uses.
    • Note: Werewolves will no longer animate when activating synergies from players.
  • Fixed an issue where several healing abilities and AoE related sets were not correctly detected as healing over time.
  • Fixed numerous issues where certain bonuses could unintentionally apply their effects to abilities or sets.

Buffs and debuffs

  • There are now three new status effects for the following damage types: Bleeding, Physical, and Magic Damage.
    • Bleeding damage has a chance to apply Bleed. It deals slightly lower damage than Burn for 4 seconds and applies Minor Mangle to the target when afflicted.
    • Physical damage has a chance to apply Fracture. It deals minor damage and applies Minor Breach for 4 seconds.
    • Magic Damage has a chance to apply Overcharged. It deals minor damage and applies minor magic for 4 seconds.
  • Fixed an issue where certain status effects such as sick, freezing, and concussed could not be recognized as status effects from sets and passives that read "under the effect of a status effect".
  • Fixed an issue where some fixed assets were incorrectly labeled as status effects.
  • Minor Fragility: Fixed an issue where this debuff could not be applied via the Chill status effect if a target had a longer duration of active Minor Maim.

Dragon Knight

  • Burning flame
    • Lava whip
      • Molten Whip (morph): Fixed an issue where the weapon and spell damage from this passive was not appearing in your character sheet.
  • Dragon power
    • Dark Talons: This ability and the Smothering Talons morph now deal flame damage, rather than magic damage. The Ignite synergy now also deals Flame Damage rather than Magic Damage.
  • Earthen Heart
    • Petrify
      • Shattering Rocks (morph): This morph now heals you when the stun ends on the enemy, rather than causing the enemy’s next attack to heal their target. This will also fix numerous issues where the heal belonged to the attacker and used their stats rather than yours.

Necromancer

  • Serious Lord
    • Frozen Colossus: Fixed an issue where this Ultimate and its morphs could return as Damage over Time in some cases.

Nightblade

  • Assassination
    • Mark Target: Fixed an issue where this ability and morphs’ sourcing of Major Breach would be removed if the ability was recast while still actively on a target. This effect will now be considered 2 negative effects instead of 1 – one for Major Breach and another for the Mark that grants the caster resources if the marked target dies, similar to other abilities that apply multiple effects, such as Power of the Light.
  • Shadow
    • Consuming Darkness:
      • Hidden Refresh’s heal now ticks once every second, rather than half second, and adjusted the total healing to remain roughly the same.
      • While this synergy is active, it now displays what it does when hovered over in your Active Effects tab.
    • Veiled Strike
      • Surprise Attack (morph): This morph now applies the Sundered Status Effect on hit, rather than reducing the target’s Physical Resistance by 5% if you successfully flanked the target.
  • Siphoning
    • Cripple
      • Debilitate (morph): This morph now applies the Overcharged status effect each tick, rather than applying Minor Magickasteal for its duration. This will also fix an issue where Magickasteal could be removed if you recast this ability early.

Sorcerer

  • Dark magic
    • Crystal Shard: Reduced the damage of this ability and the Crystal Fragments morph by approximately 2% to match the proper ranged cast time standard.
    • Daedric Mines:
      • Fixed an issue where this ability and its morphs were considered Area of Effect attacks, despite only hitting one target per mine.
      • Fixed an issue where these abilities could return as Damage over Time in some cases.
  • Daedric Summoning
    • Daedric Curse: Fixed an issue where this ability and its morphs could cause your next animation to hitch or jitter.
  • Storm Calling
    • Overload: Fixed an issue where the Heavy Attack from this Ultimate and its morphs could return as Damage over Time in some cases.

Templar

  • Aedric Spear
    • Burning Light: This passive now has a 3 second window between each stack, rather than a 1.1 second window, to reduce the cadence in which you must consistently attack with an Aedric Spear ability.
  • Dawn’s Wrath
    • Solar Flare:
      • Reduced the cast time of this ability and the Dark Flare morph to 0.8 seconds, down from 1 second.
      • Reduced the damage done by approximately 21%.
      • Reduced the cost of all versions of this ability to 2700, down from 2970.

      Developer Comment: Similar to other cast time abilities, we’ve taken the approach for a quicker cast time to help make this ability easier to weave within the 1 second global cooldown. This should also help reduce burst, potentially when combined with other high hitting attacks, but help the DPS go up by making it smoother to use and easier to sustain.

  • Restoring Light
    • Light Weaver: Fixed an issue where this passive did not properly grant its stated Armor when you were channeling Rite of Passage or its morphs.

Warden

  • Winter’s Embrace
    • Frozen Gate: Fixed an issue where the damage from this ability and its morphs could return as Damage over Time in some cases.

Weapon

  • Bow
    • Heavy Attacking with a Bow has a completely new reload animation that is faster and smoother than before, with 100% less jitters! The power of a sober mind does wonders on the battlefield.
    • Accuracy:
      • This passive now grants Critical Chance rather than Weapon Critical.
      • Rank II now grants 6% Critical Chance, up from 5%.
    • Snipe:
      • Reduced the cast time of these abilities to 0.8 seconds, down from 1 second.
      • This ability and its morphs now have a much faster, smoother animation to support their new cast time.
      • Reduced the damage done by approximately 21%.
      • Reduced the base cost to 2700, down from 3240.
      • Increased the travel speed slightly to help reduce the ability to fire off multiple projectiles before the original projectile landed.
        • Focused Aim (morph): This morph now ranks up in cost reduction, rather than 1.1% damage per rank. The final cost is now 2430.

      Developer Comment: Similar to the Solar Flare changes this update and Crystal Shards a few updates ago, we wanted to make these abilities less bursty in nature while helping their fluid usage in rapid succession, making them less potent at combining into deadly alpha strike attacks and more potent while used in a rotation.

  • Dual Wield
    • Blade Cloak
      • Deadly Cloak: Reduced the visual and audio effects of this ability to once every 2 seconds, rather than every second, to make it less obnoxious. Note that it will still deal damage every second.
    • makes
      • Thrive in Chaos: This morph’s hit box now more accurately matches its visual effects, resulting in a significant Area of Effect increase.
    • Twin Blade and Blunt: Reworked this passive to grant the following bonuses:
      • Axes now increases your Critical Damage and Healing Done by 2/4% per axe, rather than having a chance to apply a Bleed.
      • Daggers now grant 1.7/3.4% Critical Chance per dagger, rather than 2.5/5% Weapon Critical Chance.
      • Maces now grant 825/1650 Armor Penetration per mace, rather than ignoring 5/10% of the target’s Physical Resistance.
      • Swords now grant 71/142 Weapon Damage per sword, rather than increasing Damage Done by 3/6%.

      Developer Comment: Previously, this passive was too binary in terms of which was viewed as the best, so we’ve made some adjustments to make it more clear as well as more universally helpful. We’ve opted to remove the passive Bleed chance as it was the only effect that could carry over after activating, making it an almost guaranteed pick. Maces also felt too punishing and awkward as they became weaker the more you reduced your target’s Resistances, so we moved to a flat bonus instead. Swords often didn’t scale the way they appeared and seemed stronger than they were, so we moved to a more easily discernable power increase. Additionally, all of these effects now apply to any attack rather than only Martial based attacks to assist hybrid builds and general accessibility.

  • Two Handed
    • Heavy Weapons: Reworked this passive to grant the following bonuses:
      • Axes now grant 4/8% Critical Damage and Healing Done, rather than having a chance to apply a Bleed.
      • Maces now grant 1650/3300 Armor Penetration, rather than ignoring 10/20% of the target’s Physical Resistance.
      • Swords now grant 142/284Weapon and Spell Damage, rather than increasing Damage Done by 3/6%.

World

  • Soul Magic
    • Soul Strike: Fixed an issue where this Ultimate and its morphs could fail to trigger other sets that had “while in combat” requirements if it was your first cast to initiate combat.
  • Vampire
    • Mist shape:
      • Fixed an issue where this ability and its morphs would cancel themselves while falling.
      • Fixed an issue where these abilities could fail to grant proper CC immunity in some cases.
      • Fixed an issue where attempting to use this ability after using a cast time ability would cause you to enter and immediately leave the form.
  • Werewolf
    • Hircine's Bounty
      • Hircine’s Fortitude (morph): Reduced the Health and Stamina Recovery cap of this morph to 333, down from 666.
    • Pounce
      • Brutal Pounce (morph): Fixed an issue where Brutal Carnage’s Damage over Time was not properly inheriting the damage increase from Carnage’s rank up progression. This will result in approximately 3.3% damage increase of this morph’s bleed.
    • Savage Strength: This passive now grants Major Resolve on both ranks, rather than increasing your Armor by 5000/10000. This was done to tone down some of the staggering defenses that Werewolves could obtain with little to no effort.
    • Werewolf Transformation
      • Pack Leader (morph): The direwolves summoned from this Ultimate no longer taunt enemies and cause them to behave erratically, since they cannot be targeted.

Guild

  • Fighters Guild
    • Banish the Wicked: This passive now grants you 1/2/3 Ultimate whenever you kill an enemy while you have a Fighter’s Guild ability slotted, rather than restoring 3/6/9 Ultimate whenever you kill an Undead, Daedra, or Werewolf.
  • Mages Guild
    • Entropy: Fixed an issue where this ability and its morphs could cause your next animation to hitch or jitter.
    • Spell Symmetry: Fixed an issue where casting this ability could desync your Magicka bar.

Alliance War

  • Assault
    • Continuous Attacks: This passive now always grants Major Gallop when purchased at rank 1 or 2.
    • Rapid Maneuvers:
      • This ability and its morphs no longer grant Major Gallop on cast since it is no longer necessary.
      • Reduced the cost of this ability to 6426, down from 6885.

Racial

  • Slightly adjusted some Racial Passives now that Champion Points have been reworked, and a few standards within our set bonus efficiency system have changed. For simplicity’s sake, we have listed the final rank adjustments of each passive, rather than each rank’s adjustment.
  • Argonian
    • Argonian Resistance: This passive no longer grants immunity to the Diseased status effect, and once again grants an equal amount of Poison Resistance.
    • Resourceful:
      • This passive now also grants 1000 Max Stamina.
      • Reduced the resources restored to 3125, down from 4000.
  • Breton
    • Spell Attunement: Increased the Magicka Recovery granted from this passive to 130, up from 100.
  • Dark Elf
    • Dynamic: Increased the Max Magicka and Stamina granted from this passive to 1910, up from 1875.
    • Resist Flame:
      • This passive no longer grants immunity to the Burning status effect.
      • Increased the Flame Resistance to 4620, up from 2310.
  • High Elf
    • Elemental Talent: This passive now also grants Weapon and Spell Damage, rather than only Spell Damage.
    • Spell Recharge:
      • Reduced the restore on this passive to 625, down from 640.
      • This passive now works from any ability used, rather than only off class abilities.
  • Imperial
    • Red Diamond:
      • This passive no longer restores Health, Magicka, and Stamina whenever you deal Direct Damage.
      • Increased the cost reduction for all abilities to 6%, up from 3%.
  • Khajiit
    • Feline Ambush: Increased the Critical Damage and Healing Done from this passive to 12%, up from 10%.
    • Lunar Blessings: Increased the Max Health, Magicka, and Stamina granted from this passive to 915, up from 825.
  • North part
    • Resist frost:
      • This passive no longer grants immunity to the Chilled status effect.
      • Increased the Frost Resistance to 4620, up from 2310.
    • Rugged: Reduced the Armor granted from this passive to 2600, down from 3960.
  • Orc
    • Brawny: Reduced the Max Stamina granted from this passive to 1000, down from 2000.
    • Swift Warrior: This passive now grants Weapon and Spell Damage, rather than Weapon Damage.
    • Unflinching Rage:
      • This passive now heals for 2125 Health when you deal damage once every 4 seconds, rather than healing for 600 Health when you deal damage with a Weapon Attack once every 4 seconds.
      • Fixed an issue where this passive was not considered a proc.
      • The heal from this passive can no longer Critically Strike.
  • Redguard
    • Adrenaline Rush:
      • Increased the Stamina restored from this passive to 1005, up from 950.
      • This passive now procs on any damage done, rather than Direct Damage.
  • Wood Elf
    • Hunter’s Eye:
      • The Movement Speed and Armor Penetration granted from this passive no longer require you to Roll Dodge to gain, and instead are permanent effects.
      • Decreased the Movement Speed bonus to 5%, down from 10%.
      • Decreased the Armor Penetration granted to 950, down from 1500.
    • Resist Affliction: This passive no longer grants immunity to the Poisoned status effect, and once again grants an equal amount of Disease Resistance.

Itemization & Item Sets

General

  • Reduced the amount of Critical Chance Rating granted per set bonus to 657 (3%), down from 833 (3.8%). This means all sets and passives that granted Critical Rating have been adjusted to meet this new standard. All singular line stat bonuses have been adjusted to this value, while more specific adjustments will be called out below.
    • Reduced the single stat line of Critical Chance rating to 657, down from 833.
    • Reduced the Perfected ability augmenting stat lines of Critical Chance rating to 526, down from 666.
    • Berserking Warrior: Reduced the amount of Weapon Critical granted per stack to 241, down from 305.
    • Dragonguard Elite: This set now stacks up to 10 times, once every 0.5 seconds, up from 5 times every 1 second, and reduced the Weapon Critical per stack to 275, down from 475. Overall, this will result in an increase.
    • Eagle Eye and Wrath of the Imperium: Reduced the Critical Chance these sets’ 2-pieces grant to 1652, down from 1829.
    • Leviathan and Mother’s Sorrow: Reduced the Critical Rating these sets’ 5-piece bonuses grant to 1528, down from 1937.
    • Mechanical Acuity: Increased the cooldown of this set to 21 seconds, up from 18.
    • Medusa: Reduced this set’s 5-piece bonus of Spell Critical to 892, down from 900. Again, this is higher due to the 5-piece also being focused on a Minor buff.
    • Slimecraw: Reduced the 1-piece bonus of Critical Chance to 771, down from 833. This is higher than the normal bonus due to the 2-piece bonus being a Minor buff which you may already have access to.
    • Tzogvin’s: Increased the Weapon Critical per stack of this set to 177, up from 134.
      Developer Comment:Previously, Critical Chance was sourced very abundantly and was the clear winner in terms of a chasable stat for end game damage dealing in PvE, while having natural counters and operational costs in PvP. The main source of this issue was the fact that the standard rating of Critical Chance granted was too high, meaning item sets and passives that granted it were out of line when compared to other stats like Weapon and Spell Damage, or Penetration. With these adjustments, we expect many builds to have reduced Critical Chance rating, while also helping tone down the effectiveness of Critical Damage and Healing, unless your build goes out of its way to specifically chase those stats now.
  • In efforts to combat against the effectiveness of “pre-buff” sets, or sets that retain their effect after activating and unequipping them, we’ve made the following adjustments:
    • These sets now require you to be in combat for their 5-piece bonuses to activate:
      • All Halls of Fabrication unique sets
      • Armor Master
      • Meritorious Service
      • Moon Dancer
      • Shroud of the Lich
      • Spectre’s Eye
      • Tooth of Lokkestiiz
      • Undaunted Infiltrator and Weaver
    • These buffs are no longer retained if you unequip the number of pieces required to activate them:
      • Balorg
      • Stygian

Crafted

  • Adept Rider: This set now permanently grants Major Gallop and Major Expedition when worn, rather than granting Major Evasion while mounted and creating a harmful area that damages and grants Major Evasion to you and group mates after dismounting.
    Developer Comment: With this rework, we expect this set to remain niche in functionality, but far more beginner and crafter friendly by helping traverse the game world, especially when at lower levels when you cannot attain these buffs easily.

Dungeon & Arena

  • Dro'Zakar's Claws:
    • This set now grants up to 129 Weapon Damage on its 5-piece bonus.
    • Decreased the Weapon Damage granted per Bleed on enemies to 103, down from 133.

    Developer Comment: These changes were done to make up for the fact that Axes no longer apply Bleed, and the addition of the Hemorrhaging Status Effect. With these adjustments, the set should now be far less swingy in performance and shine when specialized on Bleed builds with less variance on chance.

  • Flame Blossom: Fixed an issue where this set did not properly scale with Damage over Time modifiers.
  • Ironblood: Fixed an issue where this set’s snare could stack with very specific snares.
  • Strength of the Automaton: This set now clarifies it also works with Bleed Damaging abilities since this is a new damage type, but the set was originally designed to keep the damage type in mind.

Trial

  • Alkosh:
    • The Armor reduction portion of this set now scales off 100% of your Weapon Damage, up to a cap of 3000, rather than basing its value on damage done.
    • Fixed an issue where this set was not properly labeled as a proc.

    Developer Comment: The previous adjustments of helping make this set shine more when utilized on Stamina damage dealers missed the mark, so we are converting it to something with far less variance and total power. Note that the value is still relatively achievable on tank builds who wish to run it instead, but they may need to run some extra Weapon Damage where they normally might not to reach it.

PvP Sourced

  • Alessian’s Bulwark: This set now has a cap of 1320 Health Recovery.
  • Ravager: Fixed multiple issues where this set could proc off abilities that did not attempt to reduce a target’s Resistances.

Monster Masks

  • Selene:
    • This set no longer has a 15% proc chance and is now guaranteed to proc on any non-proc Melee Damage.
    • Increased the cooldown to 6 seconds, up from 4.
    • Reduced the damage dealt to 11754, down from 13364.

    Developer Comment: With these adjustments, we expect lower DPS on the high end for builds utilizing rapid-hitting melee attacks, such as Jabs or Rapid Strikes, while helping it perform better on the lower end with builds that utilize singular hit spammables.

  • Tremorscale: Fixed an issue where this set’s Physical Resistance reduction was considered a Snare in some cases.

The Elder Scrolls Online Update 29 v6.3.0 PTS Known Issues

Champion System

  • Tooltips in the Champion Point system are still under adjustments and many will currently display information that is not entirely encompassing of their effect, maybe mislabeled, or will not update their values in real time. This will be fixed in a future PTS patch and is a priority.
  • Some Champion star tooltips are not reporting their total bonus. To verify stat gains from CP this week, please refer to your character sheet or advanced stats.
  • Some Champion Point stars may be difficult or impossible to interact with based on your screen resolution.
    • We are currently investigating ways to solve this issue, but if you run into a situation where this happens, you can try going to Settings -> Video -> Interface and setting Use Custom Scale to ON, then adjusting the slider until the stars you cannot interact with become usable.
  • The Champion Point star “Shield Master” is not properly applying to Crystallized Shield and Sun Shield, or their morphs.
    • Note that this star currently does not affect abilities that grant a Damage Shield as an auxiliary effect, such as Ferocious Leap or Shielded Assault, which is intentional as those abilities’ primary functions are not to grant Damage Shields, therefore they are not considered “Damage Shield abilities”.

Bugfixes for previous Chapters and the Base Game can be found by following the link ici.




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