Until Dawn - How to Save All Characters

Until Dawn - How to Save All Characters

- Until Dawn HOW TO SAVE ALL THE PERSONS AND BEANS TO SAVE UP TO THE ALBA: The complete guide to the choices and procedures to save all 8 protagonists and get them unharmed at the end of the game.


TO KNOW BEFORE YOU START:

-Where to begin-
Once finished the game and unlocked the EPISODES menu you don't need to start a NEW MATCH but you just need to start playing from CHAPTER 5, then it depends a bit on how you played your first game, it's possible that almost everyone died and you just need to change something in the last chapter to get this trophy. Choose where to start based on the next sections Butterfly Effect and Jessica Question.



-Butterfly Effect-
The butterflies in the menu show the choices made during your last game. If from the EPISODES menu you start playing from chapter 7 until the end the choices you made previously until chapter 7 remain while the choices you make afterwards will be changed.

-What to do-
Just do as described in each chapter of the guide below. What is not mentioned should be carried out as you wish, trying not to "argue" with the characters and continue quietly.

-Quick Time Event (QTE)-
The QTEs are the various keystrokes to press during the game and the phases in which to remain motionless with the controller. Unless otherwise specified in the guide below, you will need to complete them perfectly, without ever missing a key or moving when you need to stand still (if you can't keep your hands still, place the controller on a table).



-Jessica-
To get this trophy, if Jessica died dead in the chapters before chapter 5, you'll have to replay the adventure from chapter 4. If, on the other hand, the girl is still alive and you arrived with Mike in time to save her by watching her fall, intact, with the elevator, you can continue the game from chapter 5. To save Jessica in Chapter 4 you have to start the chase with Mike and take the fastest ROADS at every BIVIO, without ever missing QTE.

HOW TO SAVE ALL THE CHARACTERS BY BRINGING THEM ALL WHOLE AT DAWN:

CHAPTER 5 - FEAR

-In the SANATORY with MIKE-

1-Don't touch the MECHANICAL HAND in the OBJECTIVE and proceed further.

2-Don't hit the LUPO, but get close to it several times and caress it.

3-open the trunk on the altar at the end of the room with the LUPO. Take the BONE from the inside and give it to the wolf cub.

-In the BAY with SAM-

This procedure serves ONLY if you want to play the extra section in Chapter 7 to take the MYSTERIOUS MAN INDICTS. If you don't need it, you can skip this part and read the next chapter.

1-You must escape the Psychopath and to do so you must make all the right choices in the escape listed below:


-Choose to launch the TANK and Hit the PSICOPATIC to slow it down.
-HOLD YOU under the BED.
-Choose to SCAPE from BED.
-Choose to HIDE in the basement.
-Choose to escape from the hiding place to be caught by the PSICOPATIC. The only way to escape is to use the MAZZA. (SAM will only remember the MAZZA if in CHAPTER 2 you took the mace in the basement with JOSH and showed it to the boy without JOKING).
-Choose TIRA, to throw down the right cabinet.
-BROWN the door FRONT to you now.
-Go to the end of the hall and choose to HIDE. -Hide.


PAGE 2

CHAPTER 6 - PSYCHOSIS

-On the DIRECTION with MATT-

1-Walk quietly among the Deer and don't hit the last one with ASCIA.

-To the RADIO TOWER with EMILY-

1-Climb to the top of the RADIO TOWER.

2 - Switch off and activate the power from the BOX with the switch immediately to the left of the output door.

3-CHOOSE the GUN from the RED BOX off the top of the radio tower and choose to HOLD it.

4-Activate the radio and call for help.

-TORRE RADIO DISTRUCTED/MINIERE with MATT-

1-When asked to SAVE EMILY or JUMP and SAVE, choose both times to JUMP.


-ASHLEY in the SUBWAYS-

1-After you have opened the CHILDREN'S HOUSE, continue to the next room and take the scissors under the BLUE BOOK in the cabinet on the right.

2-After finding SAM's dummy, Chris will be attacked. As soon as the enemy turns his attention to you, aim his ARM and plant the scissors. (TROPHY THE PSYCHOPATH)

-CHRIS tied under the ROTARY SAWS-

1-Don't shoot ASHLEY with CHRIS, you can either do nothing or shoot yourself.

CHAPTER 7 - VIOLENCE

No character dies in this chapter unless you get the QTEs wrong. So go ahead without missing Quick Time Event and get ready for the next chapter.

CHAPTER 8 - REVELATION


-EMILY in the MINERY-

1-You must escape from the MINERY:

-During the escape from the monsters you'll find a BIVIO. Choose to go LEFT to the ACENSOR. You can also reach it from the right but you will need to complete an additional section of QTE where you can hold the controller.
-When the lift is activated continue to the FURNITURE TAPE, take it but get off at the first opportunity and continue to the top.
-If you have kept the GUNSET taken in CHAPTER 6 you can shoot the monster and prevent it from biting you, this will allow you to skip the final section of this chapter -MIKE in the WINDOW- and go directly to the next chapter. If you have been bitten read the last section.
-Continue passing all QTEs perfectly until you throw yourself far away with the steel cable.

-CHRIS at BAITA-

EXTRA SCENE: ASHLEY runs to meet Chris before he comes out of the shed and rewards him with a kiss. That is if you chose NOT to shoot him in the previous chapters.

1- Returning from the CAPANNO, escape all enemies by firing first at the man's BOMB with the newly dead flame-thrower. Then run into the woods and pass all the QTEs, shoot the enemy when he asks you to, and once in front of the house door shoot the other tank on the right.

2At the door ASHLEY will remember that you chose to sacrifice yourself to save her, at the end of Chapter 6, and will rush to the door to get you back in and save you.

-MIKE in the WINDOW-

1-ONLY if EMILY has been BITE. With MIKE choose NOT TO GET SHOT. (LET EM IN TROPHY)

PAGE 3

CHAPTER 9 - REVELATION

-SANATORY with MIKE-

1-You must run away with the WOLF from all the monsters you meet:

-Don't shoot the little TANICA on the left that's moving.
-At the first BIVIO go to the LEFT.
-Shoot and pass all QTEs in the PRISONS area.
-In the tunnel, overturn the FLAMMABLE BARREL and shoot them.
-After the section where you regain control of MIKE, shoot the DOOR to open it and choose to BARRICARY IN to give the WOLF time to escape. (MAN AND WOLF TROPHY)

2-Stop at the center pile of barrels to get rid of the enemies.

-ASHLEY in TUNNEL-

1-Not leave CHRIS behind

2-Follow the item but choose to GROUP MEET. If instead you follow the item to take the TOTEM, you only need to continue to the end WITHOUT opening the BOTTLE.

-SAM in the MINERY-

1-Finished climbing take the stairs to the right and go straight on to take the TOTEM at the top of the stairs at the bottom. If you have already taken it you can take any route to the door and save MIKE.

CHAPTER 10 - REMORSE

-SAM in the MINERY-

1-Save into the water and walk along the left wall until you collect the Vital Index of the Diary located above an overhang that can be reached through a point to climb.

2-Label all the DIARY you can find on the ground.

-MATT and JESSICA in the MINERY-

1-Prosite with MATT until you meet JESSICA.

2-Follow in the MINERY until you meet the monsters.

3-Hide all QTEs and choose to HIDE. After the escape choose to HIDE Yourself together again. (TROPHY DEATH IS NOT RUNNING TO JESSICA)

-JOSH in the MINERY-

1-Proseguite and go down into the water.

2-If at the beginning of the chapter you have done as described and taken the Vital Index, the monster will recognize JOSH and take him away alive.

-KNOWLEDGE in the BAITA-

1-Downstairs and in the cinema hall you will be attacked by enemies who will force you to escape upstairs. Choose to CLOSE THE DOOR before going upstairs.

2-Turn back upstairs stay IMMOVABLE every time he asks until you can choose to SAVE MIKE.

3-Continue by exceeding all QTEs while remaining motionless. And always go HIDE whenever he asks you to choose. The last one to escape will be MIKE. Once outside you can finally run to the INDEXER and turn on the LIGHT.



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