What is the roadmap for GTFO?

    What is the roadmap for GTFO?

    GTFO has a distinct roadmap, and the developers, 10 Chambers Collective, want to make sure their players know what to expect while they have the game in Early Access. There are plenty of changes coming to the game, so fans can expect several shiny new features to arrive in the four-person co-op horror shooter.

    You can access and browse the GTFO roadmap on this page at any time. 10 Chambers plans to post any updates or things they want to pass on to their community here. If you're actively playing and want to know what's next in the team progress meter, you might want to dive in here to see what's going on and if there's a date for it. deadline attached.



    There aren't three pages you shouldn't pay attention to, namely Closed Alpha 1, Continuing Beta Testing, and Early Access version 0.1. All of that is done, and the developers have moved to GTFO Backlog Early Access. The backlog provides a broad overview of what the team will be working on over the next year. Early Access, as 10 Chambers confirms on their Steam page, will last next year until the end of 2020.

    Be sure to check out the backlog and roadmap whenever you get the chance to see what The 10 Chambers team has planned for GTFO. These upcoming features may change in priority depending on what the community wants to see happen and the overall feedback they provide to the development team.

    Here is the current backlog:

    New features

    • Matchmaking
    • Chat vocal
    • Expeditions with difficulty in layers
    • Customization of the player character
    • Shipping rewards
    • Equipment progress
    • Progress Expeditions
    • Host migration
    • Menu location
    • Steam Achievements
    • Gamepad support
    • Updated weapon animations
    • Updated The melee animations The players

    More good things



    • More enemies
    • More director goals
    • More environments
    • More equipment
    • More consumables
    • More hacking mini-games
    • More interaction at the terminal system level



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