The Outer World - Fault Guide

The Outer World - Fault Guide

Nobody is perfect. And you might learn the hard way with The Outer Worlds. For every perk you get in the game, there are flaws too.

The flaws show the imperfection of your character. They are a negative attribute that you cannot break free from within the game and have specific effects that play out in combat. Once you've offered one, if you accept it, you're trapped. But living with a flaw also grants you a Perk point. So it has its advantages.



So far, a handful of flaws have already been revealed. More will be coming when the full game launches on October 25. But now let's take a look at some of the glitches you'll encounter in the game, along with their effects. that come with them.

The Outer Worlds - A Guide to Defects

The first place is Cynophobia. It is a flaw that has just been attacked by Canids. This may leave an effect on you with the tremor. Every time you fight someone, when they attack, you get “nervousness”. It can affect your perception of two points, as well as your temperament of one point. So it helps to stand firm when someone is trying to attack you.

Herpetophobia, which is next, is a little more specific. He has just been attacked by Mantipillars or Mantisaurs. Once you meet one of them and come to terms with their flaw, they end up affecting you whenever you come up against a member of the Manti family. This includes all creatures related to the ones above. So when they do appear, you can expect a lack of dexterity, perception and temperament, all of which are hit with a negative point each. You might lose a bit of your head fighting these things, so be careful.



Speaking of nervousness, Paranoid delivers this effect with a shovel. This happens when you end up getting caught too many times by guards in restricted areas. Once accepted, this loophole makes you nervous when you are around the guards. The effect is doubled when you are in tight areas, which adds a bit of edginess to the procedure. You lose personality attributes one point when this happens.

So you have Weak plasma. It's just something that can be related to the human condition. When you end up getting burned too often (this matches weapons like the flamethrower), you become more susceptible to plasma damage. As a result, you take 25% more Plasma damage than he normally takes.

Raptidons can be a big deal in a game like The Outer Worlds. With that, Raptiphobie can come into play. Once you've dealt enough damage to them, you take the flaw and have less effect on attacks from it. Worse yet, the effect is about the same when your companions encounter them as well. It hurts your willpower, stamina, and temper by a point every time it happens.

And finally - at least for now, as other flaws will be introduced to the game - Robophobie. In case you didn't know, it's basically a fear of robots. Encounter them too often and take damage, and you'll end up with the "willies". It's through all kinds of mechanical parts. Whenever they attack you or attack your party, you are "not as effective as you should be," depending on the game. As a result, your dexterity, perception and temperament suffer.



You'll want to study each flaw whenever you can and see what it does against you. And remember, there is no penalty if you decline a flaw, but you also don't get a Perk point. The balance can sometimes justify the means. Good luck!


The Outer Worlds releases October 25 for Xbox One, PlayStation 4, and PC. It will arrive on Nintendo Switch by 2020.



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