My Hero One's Justice review, when the manga meets the fighting game

The 26 October My Hero One's Justice will bring to consoles and PC a story with deeply rooted roots in the events told by My Hero Academia, well-known manga created by the skillful hand of Kohei Horikoshi and quickly transformed into a television series. Right from the start, the fighting game proves to be suitable for every need, from pure and simple fun to competition with friends, I'll explain why through this review.

Underlying My Hero One's Justice


The plot of My Hero One's Justice takes up the story already told in the manga series My Hero Academia.



The background in both cases is a utopian world, where every child's dream can finally come true: in fact, everyone has the possibility, thanks to the supernatural powers conferred by the so-called "Quirks", to become a real hero, and to fight crime with well-aimed punches. To stand out in this world of characters eager to keep the population safe is All Might, the hero among the heroes, capable of facing any difficulty with his lips always folded in a smile.

It is in this context that the story of izuku, a boy born without Quirk but always eager to become a hero. To notice his enthusiasm is All Might, who will decide to give him the power of him, All For One. The fighting game uses this opening to tell the story of Izuku and his long - and full of clashes with dangerous Villain - path to finally become a hero.




Graphics in line with the manga

To characterize My Hero One's Justice is a graphic in perfect comic style, which quickly reveals itself capable of doing justice to the manga from which it derives. A perfect example is the mission menu, from which you can choose which chapter of the main story - as far as the single player is concerned - to undertake.

The latter is in fact divided into a series of sequences, represented in a similar way to the scenes of a page of history drawn on paper. Once you have chosen a part of the story to start with, this will begin with a short introductory movie, which will result in a clash of punches and special moves in a few moments.

The beauty of the drawings is evident not only in the menu, but also in the story and in the clashes: despite the frenzy of the actions and moves, in fact, the clarity of the characters and details allows you to always distinguish the characters, as well as their movements.

Few combos, but lots of Quirks and skills

My Hero One's Justice it is a fighting game and, as such, has its roots in fighting. The continuous clash between Heroes and Villain takes place in a series of moves, capable of evolving from the simplest - a repeated sequence of a single key, for example - to the most advanced and complex, based on the fusion of several keys.



To stimulate the desire to create unique combos is the responsiveness of the commands which, combined with the fluidity of the moveset of each character, makes every fight adrenaline-pumping, fun and different from the previous ones. The only flaw is the lack of an enemy "lock" system which, useful for identifying and hitting them even from a distance, within the game often ends up evolving into empty shots.


The presence of a vast roster of playable characters, however, manages to make the clashes even more fun and unique: each protagonist will in fact be equipped with specific and different Quirks, all corresponding to as many different special abilities, with the combos associated with them to be discovered!

To characterize the signed fighting game Bandai Namco it is also the presence of two different main game campaigns. Alongside the more "common" story centered on the Heroes and their stories, there is also that of the Villain, who end up constituting a fundamental part of the gameplay of the game.

A wide range of customization options

Apparently less important than My Hero One's Justice is the personalization of the characters. Continuing the story, in fact, you will have the possibility to unlock, at the end of each chapter, new accessories, which can then be used to embellish each protagonist of the story.

The system with which to create the sets of game objects for the different Heroes / Villains is not very intuitive which, in order to be equipped, must first enter the sequences of the so-called "presets". Once these are generated, you will need to save and select them, so as not to risk losing them once you exit the customization menu.



A similar process can be useful for maintaining multiple combinations of different objects, but ends up being extremely cumbersome and easy to forget!

Fun at the right point

The combination of captivating graphics and fast-paced gameplay makes it My Hero One's Justice a title capable of attracting not only manga fans, but also newbies to the fighting game genre. To conquer is also the possibility of undertaking two completely different campaigns, capable of facing the events from the two different points of view of the Heroes and the Villains.


The fun offered by the main story for single-player then expands thanks to online multiplayer or local clashes, which will allow each player to face simple clashes with friends or turn them into real competitive battles.

Can't wait to enter the world of frenetic battles offered by the video game? You won't have to wait long, because My Hero One's Justice will be available, starting from October 26, on Playstation 4, Xbox One, PC and Nintendo Switch. 

My hero one's justice

Pro My Hero One's Justice review, when the manga meets the fighting game
  • Story taken from the manga
  • Attractive graphics
  • Villain countryside
  • Fun fights
  • Lots of different skills
Cons My Hero One's Justice review, when the manga meets the fighting game
  • Lack of Lock
  • Unintuitive customization
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